In 2001, the videogame landscape was different. The PS2 was king of the hill. PCs hadn’t yet become another kind of console. There was no Steam and no Good Old Games. Roger Ebert had yet to set the industry afire by dissing the medium. Videogames had been art for a long time – heck, the “is it even a videogame?” debate probably stretches back to 1983, to Jason Lanier’s Moondust – yet the idea hadn’t reached critical mass.