Chris Bowring

June 16, 2018

The People of Goomba Stomp: What Games Would We Make?

‘The People of Goomba Stomp,’ is a monthly series where our site’s team comes together to discuss a broad or controversial topic and provide multiple unique perspectives. Maybe we’ll make our case for our individual Game of the Show’s from E3, or debate which console has the best exclusives. It’s also a way for you to learn a little more about the individual members of the team. This month several members of Goomba Stomp are pitching what type of game they’d develop if they got the chance, and providing a bit of a background around what their role is on the site.
April 25, 2018

‘A Way Out,’ ‘Mulaka’ and Working Together To Grow the Industry: Fist Fight Finale

Episode 7 of Fist Fight will (for now) be the last. Now that Chris is transitioning into game development we just don’t have the time to continue this great series. For this final episode Nick stands in for Casey to discuss A Way Out and Chris interviews one of the developers behind Mulaka.
April 2, 2018

‘PUBG’ vs ‘Fortnite’, ‘Jettemero’ and Making A Video Game On Your Own – Fist Fight, Ep. 6

This week we try something new, by deciding to argue over Fortnite and PUBG. Then we talk with the developer behind Jettemero: Hero of the Universe and see how he made it all on his own.
March 25, 2018

The Games That Inspired ‘Assassin’s Creed: Origins’

A Quick History I’ve never been a massive Assassin’s Creed fan, but there is no denying the impact the series has had on the broader gaming industry. The promise of Assassin’s Creed 1, the undeniable quality of 2 and the bombardment of sequels we received throughout the last generation (Brotherhood, […]
March 24, 2018

‘Shadow of the Colossus,’ ‘The Station,’ and Focusing on Narrative Instead of Gameplay: Fist Fight Ep. 5

This week we debate whether the Shadow of the Colossus remake did enough to stand out in 2018, interview the Creative Director behind The Station and break down how to craft a narrative focused game.
March 20, 2018

Learning Level Design From ‘Resident Evil 7’

Semiotics is something crucial to game design, that most players barely even notice. Semiotics is the study of signs, visual landmarks that can be interpreted and show us what we can and can’t interact with.
March 18, 2018

Can Video Games Be a Form of Meditation?

Games aren’t just about killing and action. They can teach us things about our own lives, and provide us with an outlet to deal with our internal issues.
March 16, 2018

‘Dying Light,’ ‘Schacht,’ and University Students Becoming Indie Devs: Fist Fight Ep. 4

Intro: 00:00 Dying Light debate: 06:50 Schacht Interview: 48:30 Welcome to Fist Fight, Goombastomp’s newest podcast, made in collaboration with Quiet Stories. There are plenty of podcasts out there that cover the latest news and reviews, so why would we try and compete? Each week Chris (myself) and Casey talk […]
March 14, 2018

The Sound Design of ‘Hellblade’ Makes you Feel Mentally Ill

Robin Hunicke, Marc LeBlanc, and Robert Zubek describe aesthetic within video games as the desired emotional response a player has to a game’s systems (MDA: A Formal Approach to Game Design and Game Research, 2004). In the past developers designed mechanics and levels that were fun to play, then added […]
March 13, 2018

Can You Make A Video Game With No Experience? – Pt. 1 Coming up With An Idea

I am conducting this experiment. An experiment to see whether someone with no experience, education, or understanding of game development can learn the ropes.
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