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Features Games

The People of Goomba Stomp: What Games Would We Make?

Chris Bowring
‘The People of Goomba Stomp,’ is a monthly series where our site’s team comes together to discuss a broad or controversial topic and provide multiple unique perspectives. Maybe we’ll make our case for our individual Game of the Show’s from E3, or debate which console has the best exclusives. It’s
Podcasts

‘A Way Out,’ ‘Mulaka’ and Working Together To Grow the Industry: Fist Fight Finale

Chris Bowring
Episode 7 of Fist Fight will (for now) be the last. Now that Chris is transitioning into game development we just don’t have the time to continue this great series. For this final episode Nick stands in for Casey to discuss A Way Out and Chris interviews one of the developers behind Mulaka.
Features Games

The Games That Inspired ‘Assassin’s Creed: Origins’

Chris Bowring
A Quick History I’ve never been a massive Assassin’s Creed fan, but there is no denying the impact the series has had on the broader gaming industry. The promise of Assassin’s Creed 1, the undeniable quality of 2 and the bombardment of sequels we received throughout the last generation (Brotherhood,
Podcasts

‘Dying Light,’ ‘Schacht,’ and University Students Becoming Indie Devs: Fist Fight Ep. 4

Chris Bowring
Intro: 00:00 Dying Light debate: 06:50 Schacht Interview: 48:30 Welcome to Fist Fight, Goombastomp’s newest podcast, made in collaboration with Quiet Stories. There are plenty of podcasts out there that cover the latest news and reviews, so why would we try and compete? Each week Chris (myself) and Casey talk
Features Games

The Sound Design of ‘Hellblade’ Makes you Feel Mentally Ill

Chris Bowring
Robin Hunicke, Marc LeBlanc, and Robert Zubek describe aesthetic within video games as the desired emotional response a player has to a game’s systems (MDA: A Formal Approach to Game Design and Game Research, 2004). In the past developers designed mechanics and levels that were fun to play, then added