Home Authors Posts by John Websell
I first played Life is Strange in the autumn of 2016. I was in my mid-twenties at the time, so naturally, this article isn’t a tribute to the game that first fanned the flames of my passion for the medium. Moreover, as a pessimistic Englishman who possesses all the artistic flair of a 60-year-old accountant, I had very little in common with the denizens of Arcadia Bay, save perhaps a few painfully familiar moments of teenage angst.
I like so many others eagerly await the release of Kingdom Come: Deliverance, hoping it will usher in a new wave of popular, hyper-realistic games that are as informative as they are enjoyable.
Interesting as the concept of an action-based progression system was at the time, its execution was fundamentally flawed.
I must admit, I feel kind of bad for Konami. I’m no less disappointed than anyone else by the series’ jarring shift away from the relentlessly original, narrative-driven, stealth-action of the past towards the hackneyed zombie survival genre. And I’m certainly not condoning Konami’s allegedly appalling treatment of its former employees.
Gwent is well worth the time of anyone who enjoyed the rudimentary version of the game that appeared in The Witcher 3
When outlining the problems with Final Fantasy XIII, detractors tend to focus on the game’s linearity, suggesting that, more than anything else, the severe lack of free-form exploration in the early stages overshadows any other issues the game might have.
With that in mind, today's article – which will almost certainly be the last NSFF of the year – pays tribute to the original Final Fantasy.
Though both try to adhere to a semi-realistic scientific framework, Mass Effect is the more successful of the two.
Cecil Harvey, protagonist of SNES gem Final Fantasy IV, is widely regarded as one of the series’ finest characters.
Uncharted: Drake’s Fortune might be the weakest title in the series, but it is nonetheless a fantastic game in its own right, with its immersive story, wonderful cast, and astounding last-gen visuals.