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‘Ocarina of Time’ Dungeon by Dungeon: Ganon’s Castle

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the ninth and final dungeon, Ganon's Castle.
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‘Ocarina of Time’ Dungeon by Dungeon: Gerudo Training Ground

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the eighth and a half dungeon, the Gerudo
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‘Ocarina of Time’ Dungeon by Dungeon: Shadow Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the seventh dungeon, the Shadow Temple.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Water Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the sixth dungeon, the Water Temple.