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Panic, and fear doesn’t always have to come from horror-based video games, because even in the brightest of titles fear can always strike.
2017 for the most part has been filled with some fantastic games, and horror has really taken genre-related strides this year. Friday the 13th, Dead by Daylight, Hellblade: Senua’s Sacrifice, Resident Evil 7: Biohazard, Little Nightmares, PREY, and the recently released The Evil Within 2 are all contenders for the best horror games of the year.
Many games that aim to be outright “scary”, end up being farcical journeys through boring places, armed to the teeth with cheap clichés.
Howard Philips Lovecraft is one of the few writers whose written works garnered critical acclaim after his death. Somewhat appropriately, his innumerable short stories about the folly of mankind’s lust for knowledge, and understanding even in the deepest of depths became popular only once he couldn’t see them truly succeed.
For any title, getting a sequel is a chance for the development team to look at the original, work out the flaws, and then iron them out in a fresh product that shines above the first.
While beautiful visuals don’t make a bad game good, they can make a great game brilliant. Wind Waker had exactly this advantage because of the sheer quality control at work here.
The Souls series isn’t as hard as some people say it is. It’s just smarter than the player to begin with.
BioShock, despite its age, still stands as one of the best universes ever created by any development team for the enjoyment of the public.
It’s no secret that Shadow of the Colossus is one of the finest video games ever made. The endless praise, and acclaim that the game has amassed over the years has given it an untouchable status.
Every boss needs their own unique soundtrack. It acts as a calling card, and allows players to experience wonderful, or terrifying, memories of nostalgia once again.
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