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Matt Dawson

Hello there! If you're reading this, then you've either read my content, and enjoyed it, or you've taken a wrong turn somewhere. Either way, let me tell you a little about myself. I've been writing about video games for almost two years now, and I'm definitely getting more "good" I swear. In a nutshell, I'm a RPG/shooter fanatic, with a soft spot for pixel art, and indie games that explore weird concepts.

Games That Changed Our Lives: ‘Wind Waker’ is Link’s Greatest Adventure

While beautiful visuals don’t make a bad game good, they can make a great game brilliant. Wind Waker had exactly this advantage because of the sheer quality control at work here.

Games That Changed Our Lives: ‘Dark Souls’ vs Difficulty

The Souls series isn’t as hard as some people say it is. It’s just smarter than the player to begin with.

Games That Changed Our Lives: ‘BioShock’ & the Art of Story Building

BioShock, despite its age, still stands as one of the best universes ever created by any development team for the enjoyment of the public.

Team Ico: Lords & Masters of Big Bosses

It’s no secret that Shadow of the Colossus is one of the finest video games ever made. The endless praise, and acclaim that the game has amassed over the years has given it an untouchable status.

Top 10 Boss Battle Soundtracks

Every boss needs their own unique soundtrack. It acts as a calling card, and allows players to experience wonderful, or terrifying, memories of nostalgia once again.

Top 5 Worst Boss Battles

Excellent bosses aren’t easy to make. They require tact to design, and a team that knows what they’re doing. Despite best efforts sometimes, a terrible boss can be created rather than a compelling one.

How to Make a Great Boss Battle

Bosses are a fundamental part of video game heritage. They not only represent a greater challenge that the player must overcome, but also embody that level which you’ve likely just reached the end of.

Top 5 Boss Battles in ‘Bloodborne’

From Software are no strangers to the art of creating great bosses. Even since their first venture into action-RPG territory with Demon's Souls in 2009, they’ve managed to invent adventures with bosses that hold special places in hearts of players. Bloodborne was no different in this sense.

Why ‘Dragon’s Dogma’ Needs a Direct Sequel

As the fastest selling new IP released for the previous console generation, with combined sales of an estimated two and a half million copies – it’s difficult to understand why a direct sequel to the roleplaying giant Dragon’s Dogma hasn’t been greenlit yet.

Capcom & ‘Legend of Zelda’ – A Retrospective

Ever since 1986 when Link first made his way from the screens of the arcade, and into the hearts of gamers everywhere, Nintendo has kept their development of all Legend of Zelda titles in house.