It’s been exactly ten years since Devil May Cry 4’s release and, while Devil May Cry 5 has been teased for years, it’s only now that Capcom is finally getting around to properly continuing the franchise.
DMC4 is the gold standard when it comes to combat in the genre and Nero’s first eleven missions are proof that DMC can still evolve in a tasteful, exciting manner. DMC4 is disappointing, but disappointment isn’t an outright absence of quality. In many cases, disappointment comes from the fact that
It’s easy to take for granted just how much of a risk Itsuno was taking with Devil May Cry 3. Fans wanted Devil May Cry and the ones that stuck around after DMC2 might have been completely satisfied with a sequel derivative of the original, but that would have locked the
Out of touch, mechanically neutered, and developed without the team responsible for the original, Devil May Cry 2 stands out as one of the worst video game sequels of all time. Combat is devoid of complexity, the difficulty is downright laughable, and bosses range from forgettable to mindless.
Metal Gear Solid: Peace Walker is so afraid of tarnishing Big Boss’ legacy that the story spends roughly 20 hours building up to the same character beats present in Snake Eater and Portable Ops, hurting the character’s legacy far worse than if the game actually dared to be bold with
There is not a single video game that opens as profoundly, or as appropriately, as Metal Gear Solid 4: Guns of the Patriots does with Solid Snake’s “War has changed” monologue. In less than five minutes, not only is the game’s tone established, so is a new direction for the franchise
With The Boss, and with Metal Gear Solid 3, Kojima recontextualizes the entire Metal Gear narrative to tie into Metal Gear Solid 2’s ending. In that sense, the series also becomes a story that was always leading to an ending like MGS2’s. Metal Gear becomes a perfect circle.