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Before the Internet Podcast: ‘Black Mirror: Bandersnatch’ and the Future of Television

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Before the Internet Podcast Black Mirror Bandersnatch

On Friday, December 28th, Netflix not only released a new episode of Charlie Brooker’s anthology series Black Mirror –  they also released what is arguably television’s biggest moment of the year. Neither a Christmas special nor a traditional episode of the celebrated British series, Bandersnatch introduces itself as a Netflix Interactive Film in which viewers choose their own adventure. The arrival of Bandersnatch wasn’t exactly a secret as it was announced way back in October — but Netflix kept tightlipped about anything to do with the storyline, leaving millions of people across the globe tuning in the second it dropped and ever since, they haven’t stopped talking about it.

For some, Bandersnatch might just be an aperitif before season five arrives, but in my eyes, Bandersnatch is a masterpiece and in a golden age of television, with hundreds of shows to watch at any given time, Bandersnatch feels fresh and exciting. Netflix shines when they push the boundaries on how we consume content. I admire the company for taking such big risks.

On this episode, Simon Howell and Mike Worby join host Ricky D to discuss Charlie Brooker’s movie/game and how it might inspire more interactive storytelling movies in the near future.

Show Notes:

Playlist: “Black Mirror” performed by Arcade Fire

Check out Simon’s tech podcast, Hacks!

Follow Ricky D on Twitter.

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Listen on Pocketcasts or listen on Spotify

 

 

Some people take my heart, others take my shoes, and some take me home. I write, I blog, I podcast, I edit, and I design websites. Founder and Editor-in-Chief of Goomba Stomp and the NXpress Nintendo Podcast. Former Editor-In-Chief of Sound On Sight, and host of several podcasts including the Game of Thrones and Walking Dead podcasts, as well as the Sound On Sight and Sordid Cinema shows. There is nothing I like more than basketball, travelling, and animals. You can find me online writing about anime, TV, movies, games and so much more.

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Before the Internet

Before the Internet Podcast: Looking Back at 23 Years of The Fantasia Film Fest

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On this episode of Before the Internet, Edgar Chaput and Thomas O’Connor join Ricky D to discuss the Fantasia Film Festival— the largest genre film festival in North America, Fantasia is packed with hundreds of Canadian, North American and worldwide feature-length premieres as well as shorts. Horror, fantasy, Hong Kong action, animation, groundbreaking documentaries, strange science-fiction, Japanese new wave, and martial arts are just among the many genres the Fantasia Film Festival has covered over the past 23 years. With an emphasis on obscure films from around the world, Fantasia’s offerings range from unique and powerful personal visions to international commercial crowd-pleasers rarely seen on the big screen. We go over a brief history of the fest; how it has evolved; our most memorable moments and what we would change. All this and more!

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Before the Internet

Before the Internet Podcast: The Evolution of the NBA Finals and why 2019 was so Special

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2019 NBA Finals Toronto Raptors

The Toronto Raptors made history last night, dethroning the Golden State Warriors and winning the franchise’s first-ever NBA championship. To say their 2019 playoff journey was unique and/or special, would be an understatement – never have we seen a team in any of the major sports have an entire nation rooting for them. The NBA Finals have changed in many ways over the years, but for NBA fans across Canada, everything changed on June 13, 2019.

This week Ricky D, Randy Dankievitch and Sean Colletti (three of Goomba Stomp’s biggest basketball fans) discuss the evolution of the NBA Playoffs and how it has changed and not changed over the years. Ricky shares his playoff experience in Toronto and what it was like to attend the Finals as well as participate in the Jurassic Park festivities while Randy and Sean share their frustration with the so-called “player empowerment” era. Other topics discussed include the Toronto Raptors organization; the rabid fanbase spreading across all of Canada; the US media; annoying sportscasters and how the internet and social media has impacted the game. All this and more!

Outro: Remember This courtesy of TSN

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Before the Internet

Before the Internet Podcast: The Legacy of Game of Thrones and the End of Fandom

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Game of Thrones Podcast

When novelist-turned-screenwriter George R.R. Martin published A Song of Ice and Fire way back in 1996, I don’t think anyone could have imagined his epic fantasy series adapted to the big screen, never mind television. Things changed, however, and at the turn of the century networks like AMC and HBO took huge risks on enormous budgets and pushed boundaries with shows like Breaking BadThe Walking DeadRomeDeadwood and The Sopranos. Television was giving Hollywood a run for its money and in the eyes of many pop-culture enthusiasts, television was doing just about everything better – and in some cases – bigger. When Game of Thrones premiered on April 17, 2001, the season premiere received largely positive reviews and was seen initially by 2.2 million viewers. Fast forward to 2018, the series finale, drew in over 42 million viewers to HBO, with millions (and millions) more watching online. It’s impossible to say just how many viewers Game of Thrones has but ever since Ned Stark lost his head, we lost our minds theorizing on what would happen next; who would soon die; and how it would all end. That beheading was a monumental moment in what is now referred to as Peak TV and with Lord Stark’s death, Game of Thrones became a cultural phenomenon.

Ever since we’ve witnessed some truly jaw-dropping moments. From the Red Wedding to Hodor’s gut-wrenching death and everything in between, Game of Thrones has always found ways to surprise its viewers. Above all, Game of Thrones is both –the closest thing television has ever had to a blockbuster – and an old-fashioned ‘monoculture’ show consumed week-by-week, with its millions of devoted fans debating and theorizing what would happen next. And given how the television landscape is changing, it may be the last of its kind.

On this episode of the Before the Internet Podcast, we sit down and discuss the legacy of Game of Thrones and whether or not we will ever see another television show match both its popularity and greatness.

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Before the Internet

Before the Internet Podcast: ‘Us,’ Movie Endings, and Ridiculous Crackpot Theories

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Jordan Peele's Us Movie Endings Podcast

Jordan Peele’s Get Out was a smashing hit back in 2017 – a biting satire on racial tension in America that won Peele an Oscar for Best Original Screenplay. Get Out was one of the most talked-about and commonly dissected horror films of the decade and it catapulted the first-time director Jordan Peele firmly into the spotlight. Now, two years later, Peel has returned with his sophomore effort, the physiological thriller US that pits an endearing American family against a terrifying and uncanny opponent: doppelgängers of themselves.

Where Get Out took a simple premise and turned it into a brilliant allegory for what it’s like to be black in America, Us structures itself as a home invasion thriller that touches on issues of class, capitalism, on gender, and on the lasting effects of trauma and/or mental illness. There’s a lot to unpack when watching Us but did Jordan Peele strike gold once again or is this what the movie industry refers to as the Sophomore Slump?

On this episode of Before the Internet, Sordid Cinema’s Film Editor Patrick Murphy and film critic Brian Marks join Ricky D and David Harris to discuss Jordan Peele’s psychological thriller and the hundreds of ridiculous crackpot theories floating around. All this and more.

 

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Follow Brian on Twitter

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Before the Internet

Before the Internet Podcast: Google Stadia and the Past, Present and Future of Gaming

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Google Stadia Podcast Review

Imagine not needing expensive gaming hardware to play the next big video game release. That’s the hook of Google’s new cloud gaming service, Stadia. At launch, Google promises Stadia (which was prototyped under the Project Stream moniker) will support desktops, laptops, tablets, and smartphones – without the need for a console. Google claims they will take care of all the heavy lifting on its own servers, which can process the latest version of a video game at high resolutions – up to 4K, 60fps game, in five seconds. To put that in perspective, Google Stadia’s cloud computing power is the equivalent of a console running at 10.7 GPU teraflops, that’s twice the power of the PS4 Pro and Xbox One X combined. Google is making big promises and if it delivers on these promises, it will change the video game industry forever.

This week on the Before the Internet Podcast, Mike Worby and John Cal McCormick join Ricky D to discuss Google’s new technology and how it will bring players, developers, streamers, and viewers closer together. How will Stadia effect Nintendo, Sony, Microsoft, Amazon, Facebook, and other competitors? When is Stadia launching and how much will it cost? Will Stadia come with a subscription service similar to Netflix? What games will be released on launch and will Stadia have any exclusive games worth investing in? We have a lot of questions this week and one of the biggest questions on everyone’s mind is how Stadia will affect sales of physical hardware and software moving forward.

Google’s presentation was fixed inside an hour and in that hour they made plenty of progress but also left us with plenty of questions. Regardless of the outcome, 2019 will be remembered as the year Google invaded the gaming industry. Whether or not the launch of Stadia will be as smooth as Google will like you to believe, remains to be seen.

Follow Ricky on Twitter

Follow Mike on Twitter

Listen on iTunes or listen on Stitcher. 

Listen on Pocketcasts or listen on Spotify

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Freelance Film Writers

Goomba Stomp is the joint effort of a team of like-minded writers from across the globe. We provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. We are currently looking for Indie Game reviewers.

Learn more by clicking here.

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