Day after day, Street Fighter II became more than a pass time – it became an obsession. I went from playing the game during my lunch breaks to after school – and on weekends, and at times even skipping class to practice my skills.
Over the past year and a half, we’ve seen three major Japanese game series re-invent themselves for a western audience. For example, Konami’s Metal Gear Solid V abandoned the story-focused, hyper-linear structure of the previous games in the series, and received great critical acclaim from the west.
Capcom’s been around for a while now, and they’ve made plenty of video games. They’ve dabbled in just about everything from arcade games to survival horror. One of their biggest contributions to gaming is the popularization of the fighting game genre with Street Fighter II.
In 2008, over a decade after the release of Mega Man 8 for the Sega Saturn and original PlayStation, Capcom made waves in the industry by releasing Mega Man 9, a throw back to the original series that sought to innovate by moving backwards.
In Japan, the Monster Hunter series is something of a legend. Every gamer worth their salt in Japan knows about Monster Hunter, as each new iteration in the franchise, is met with high critique and commercial success.
If there's a culture that the 21st century deeply misses, it's the arcade culture. Sure, the arcades still exist, but merely as a seventy-year-old bomb, waiting to be dug from its slumber and disposed of without a purpose.
The Sengoku Basara series is one of Capcom’s lesser-known franchises, at least outside of Japan. In its home country the series is big enough that characters from the game have been used as advertisements aimed at young voters, a strategy so nice they did it twice.