One way to measure a game’s success is by looking at how long it stays relevant. Some characters have persisted for decades while others faded into the shadows mere months after their releases. Assassin’s Creed, Pokémon, and The Legend of Zelda are among the elite few that have emerged from their original games as enduring franchises.
It’s no secret that Shadow of the Colossus is one of the finest video games ever made. The endless praise, and acclaim that the game has amassed over the years has given it an untouchable status.
Of all the apocalyptic scenarios man keeps dreaming up, the idea of us losing to the machines we've created becomes more and more likely with each passing year.
Hideo Kojima, the mastermind behind the Metal Gear series, once said: “as a creator, I always want to betray fans' expectations.” Throughout his hallmark series, Kojima has done this in many way
Every boss needs their own unique soundtrack. It acts as a calling card, and allows players to experience wonderful, or terrifying, memories of nostalgia once again.
Despite Waterblight Ganon’s lackluster fight, though, the Vah Ruta encounter was very satisfying and puts a welcome spin on the Zelda dungeon format.
Excellent bosses aren’t easy to make. They require tact to design, and a team that knows what they’re doing. Despite best efforts sometimes, a terrible boss can be created rather than a compelling one.
Religious connotations are subverted as Alma smashes effortlessly through the church's stain-glass windows, the resulting light illuminates her voluptuously- twisted figure as she crouches before you as if in prayer. But this is not time, nor the place, for unearthing religious subtext. The demon known as Alma means business, and so do you.
Bosses are a fundamental part of video game heritage. They not only represent a greater challenge that the player must overcome, but also embody that level which you’ve likely just reached the end of.
From Software are no strangers to the art of creating great bosses. Even since their first venture into action-RPG territory with Demon's Souls in 2009, they’ve managed to invent adventures with bosses that hold special places in hearts of players. Bloodborne was no different in this sense.