May 18, 2018
Warmind

‘Destiny 2: Warmind’ Review: A Ray of Hope for a Flawed Game

While Destiny 2: Warmind doesn't solve all of the title's problems, it's a refreshing change from the barren landscape the game had devolved into prior to the expansion.
May 18, 2018

My Non-Gamer Girlfriend Loves ‘Labo’

My girlfriend has no love for video games, and she loves Nintendo Labo.
May 17, 2018
Which Final Fantasy villain is the best: Kefka or Sephiroth?

Not so Final Fantasy – Kefka vs. Sephiroth

It's odd that we should feel so attached to a pair of individuals whose actions are so unquestionably vile. However, more than anything else, these displays of heartless brutality are tremendously effective at displaying the incredible power and influence these two villains possess, raising the stakes considerably for the heroes (and thus the players) trying to stop them over the course of their respective adventures.
May 16, 2018
Ocarina of Time

‘Ocarina of Time’ Dungeon by Dungeon: Shadow Temple

This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the seventh dungeon, the Shadow Temple.
May 16, 2018
Devil May Cry

Dante Must Die! How Devil May Cry Perfected Difficulty

The original Devil May Cry may not be the best game in its genre, or even its franchise, but it is without a doubt the best example on how to design difficulty in the gaming medium.
May 15, 2018
blazblue

‘BlazBlue: Cross Tag Battle’ Open Beta Impressions

BlazBlue: Cross Tag Battle's open beta was finally launched on the Switch ahead of its June 5th release date, and it was the best move Arc System Works could've made.
May 9, 2018
Metal Gear Solid V

‘Metal Gear Solid V’: A Chapter by Chapter Analysis

What’s saddest about Metal Gear Solid V’s conclusion is that it genuinely feels like very little has happened.
May 9, 2018

Why Virtual Console Probably Died, and What This Means for Classics on Nintendo Switch

The what and the why of the death of Nintendo's Virtual Console and the future of retro titles on the Switch.
May 9, 2018
Ocarina of Time

‘Ocarina of Time’ Dungeon by Dungeon: Bottom of the Well

This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the sixth and a half dungeon, the Bottom of the Well.
May 7, 2018
God of War's Ending

‘God of War’s Ending Accomplishes Great Things at a Cost

The ending for God of War brings with it numerous emotions to come to terms with and questions to ponder. Despite that, it still has a handful of shortcomings in the gameplay department that prevent it from making it to the pinnacle it could have reached.
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