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‘Conduit 2’ finale does something amazing–it makes mediocre memorable

Patrick Murphy
It’s not how you start, but how you finish. In the case of High Voltage Software’s cheesy sci-fi shooter sequel for the Wii, Conduit 2, you can substitute “start” with “spend ninety-nine percent of the game”, and this axiom still rings true. Why? Because despite a lackluster (though improved) experience fighting alien...
Features

E3 2015 Nintendo’s Digital Event almost ensures that the WiiU will soon be left to gather dust on a shelf

Ricky D Fernandes
Nintendo’s E3 Digital Event started strong packing in clever gags, catchy songs, and Nintendo executives Satoru Iwata, Shigeru Miyamoto, and Reggie Fils-Aime in puppet form. Sunny and cheerful, the opening is a cascade of epic silliness, good for a few fleeting and familiar chuckles and Nintendo’s willingness to poke fun...
Features

‘Super Mario Galaxy 2’ is why one 3D Mario game per console may be enough

Patrick Murphy
I’ve done this before. With each new flagship iteration of Mario’s 3D adventures, you can sense Nintendo’s master designers dreading those four little words escaping the player’s lips. From Mario 64 to the latest (and best) example, Super Mario 3D World, the mustachioed plumber’s console titles have adhered to a strict regime of...
Castlevania 30 Features

‘Castlevania II: Simon’s Quest’ is Adventure Grown Up

Patrick Murphy
  Castlevania II: Simon’s Quest Konami NES Adventure is often written as a metaphor for idealistic youth, where anything is possible and conquering the world seems an inevitability. From whiny Luke Skywalker to sleepy-headed Link, the departure from the comfort and stability of home brings the promise of excitement on...