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‘Pikmin’ Fifteen Years Later – Reworking a Genre Through Simplicity

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Real Time Strategy and video game consoles have never really mixed. RTS games tend to demand a lot of little tasks to be completed across a large map in very little time. This isn’t impossible to do on console, but it’s much harder. There’s also the fact that a lot of the fun in RTS games comes from their competitive aspects. Broadband and LAN were only possible on PCs for the majority of the mid to late 90s, when RTS was on a popularity rise. Console ports of games like Warcraft, Command & Conquer, and StarCraft were often afterthoughts and dismissed a lot of the elements that made their PC counterparts fun. Pikmin took a different angle with RTS when it launched in 2001, and it set a standard for future console RTS projects.

RTS games require a lot of micro and macro. Micro is all the smaller objectives in a game. Things like moving and managing units effectively is all micro. Macro is the opposite, it’s the bigger picture. Things like being aware of what’s happening on the map as well as multi-tasking and unit building are all macro operations. What Pikmin does is simplify micro and mix macro with other elements to achieve something similar to other real-time strategy games.  Simplification sounds a bad idea when designing a strategy game, but Nintendo’s approach works better than sounds.

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Pikmin is PvE rather than PvP. Your obstacles are walls and roadblocks in the game rather than an opposing player or force.

One of the first rules of micro is unit management, and knowing what types of units to focus on out of the myriad you can create. Pikmin comes in three different types, a relatively small number. Red Pikmin are immune to fire hazards, yellow can carry explosives and be launched farther, and blue Pikmin are immune to water hazards. Combat, another micro related function, is also simplistic. It’s rare to fight more than 1 or 2 enemies at a time in Pikmin, even the final boss operates alone with no other enemies around him. This is partly because expecting the same amount of management from a GameCube controller as that of a mouse and keyboard is ridiculous. It’s not easy to cycle through Pikmin-based on their color while moving, and fighting multiple enemies while doing that would become a nightmare. Instead of commanding multiple groups, the player pitches Pikmin one at a time or can tell their whole controlled mass to swarm one target. The only way to really divide Pikmin up is to dismiss them into groups and control each group one at a time. It can feel clunky at times; this is because combat isn’t the focus of Pikmin, puzzle solving is.

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The biggest gimmick to combat is swarming Pikmin around Olimar so he throws them faster.

Puzzle solving falls under macro. Things like resource management, knowing which Pikmin types to get past certain areas, and efficiently collecting animal carcasses and ship parts that build the bulk of the game. This doesn’t really sound difficult to do, but that’s where Pikmin’s time limit comes in. You have 30 days to recover 30 ship pieces, and each day lasts around 13 minutes. It still doesn’t sound too difficult. Thirteen minutes dedicated to each part seems like plenty of time, but it’s not if you’ve never played the game before. Not knowing the layout of maps, enemy locations, and even factoring in when to resupply your Pikmin with more units all cuts into the precious 13-minute limit. It gives the game the edge it would be lacking thanks to its simplified combat. If you come across a part that requires 20 Pikmin to move and you only have 25 total yellow Pikmin on you do you send them to take the part or do you scavenge with them to make more units, and backtrack to get a different color to take the piece? Do you take somewhat equal numbers of all 3 colors with you at all times, even if this means sacrificing optimization and growth rates for your units? Or do you explore and map out what you specifically need for each area? You can’t grow new Pikmin if you have 100 on the field already, meaning any new ones sprouted are automatically stuck at the lowest rank inside their little barracks, but at the same time not being prepared for anything will cut into your time limit and force you to backtrack. It’s all these elements combined that make Pikmin an effective strategy game, even if it’s not done in a traditional multiplayer sense.

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Pikmin set the groundwork for what would become a popular hook for multiple console RTS game. Titles like Overlord, Little King’s Story, and The Wonderful 101 all pull some of their basic concepts from Pikmin. It’s not a perfect game by any means, but the contributions it has made to both RTS games and Nintendo make it worth talking about.

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Watch the Trailer for ‘The Mandalorian’ the First Live-Action ‘Star Wars’ Series

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Thanks to the arrival of the D23 Expo, Disney has revealed the first trailer for its long-awaited Star Wars original series, The Mandalorian.

Created by Jon Favreau (Iron Man), the series is set after the events of Return of the Jedi and follows Pedro Pascal as a mysterious, gun-slinging Mandalorian bounty hunter who navigates the seedier side of the Star Wars universe.

Along with Pedro Pascal, The Mandalorian stars Gina Carano, Nick Nolte, Giancarlo Esposito, Emily Swallow, Carl Weathers, Omid Abtahi, Werner Herzog, and Taika Waititi. The first season of episodes will be directed by filmmakers like Dave Filoni, Taika Waititi, Bryce Dallas Howard, Rick Famuyiwa, and Deborah Chow.

the mandalorian trailer

Here’s the official description of The Mandalorian:

After the stories of Jango and Boba Fett, another warrior emerges in the Star Wars universe. The Mandalorian is set after the fall of the Empire and before the emergence of the First Order. We follow the travails of a lone gunfighter in the outer reaches of the galaxy far from the authority of the New Republic.

The Mandalorian begins streaming on Disney+ on November 12, 2019.

Check out The Mandalorian trailer below.

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Jordan Peele’s ‘Us’ Soundtrack Gets a Vinyl Release

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While we don’t publish music news or music reviews here at Goomba Stomp, we are huge fans of vinyl and since we cover film, we figured this announcement would interest some of our readers.

Back in 2017, Jordan Peele’s Get Out topped our list of the best films of 2017 and while the year isn’t yet over, there’s a good chance his follow-up Us, will land somewhere on our best of the year list as well. There are many reasons why we love Peele’s ambitious sophomore film including for the suspense, cinematography, performances, and direction, but one thing that doesn’t get enough praise is the soundtrack by Michael Abels. And if you like us, love the original score, you’re going to love this bit of news.

After giving his Get Out soundtrack a vinyl release last year, Jordan Peele is now doing the same for the soundtrack to Us.

WaxWork Records announced the news earlier today and if you’re planning on buying a copy, you don’t have to wait since it is now available to purchase through the label’s website.

The soundtrack, which received a digital release earlier this year, features composer Michael Abels’ score, in addition to songs from Janelle Monáe, Minnie Ripperton and the “Tethered Mix” of Luniz’s “I Got 5 on It” that appeared in the film’s first trailer. The album artwork was created by illustrator Edward Kinsella and features an interactive die-cut mirror board back cover, a heavyweight art print and an exclusive essay from UCLA Professor, scholar, and activist Shana L. Redmond Ph.D.

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Trailer for the Twisted Dark Comedy thriller ‘Villains’

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Alter has released the first poster and the official trailer for Villains, the upcoming dark comedy thriller which stars Bill Skarsgård (IT) and Maika Monroe (It Follows) as a couple who rob a gas station and scores enough cash to start a new life in Florida. Unfortunately for them, their getaway plans turn upside down and the young couple end up stumbling on much more than they bargained for.

Villains hits theaters on September 20th and was written and directed by Dan Berk and Robert Olsen. In addition to Skarsgard and Monroe, the movie also stars Jeffrey Donovan and Kyra Sedgwick. It’s co-produced by Bron Studios, Star Thrower Entertainment, Creative Wealth Media Finance, and The Realm Films. You can watch the trailer for Villains below.

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Beanie Babies: The Collectables with Heart

Toys We Love Spotlight

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For our Toys We Love Spotlight, I’m looking at one of my personal favourites: Beanie Babies. I had collected so many of these growing up, and households worldwide in the 90s and early 2000s were sure to have at least one Beanie Baby in their possession (was it even the 90s if they didn’t?). These plushie companions were cute, cuddly, and collectable, so it’s not a surprise that the Beanie Babies craze swept the globe, forcing parents and toy collectors everywhere to dig into their wallets.


Beanie Babies had a few aspects to them that made them stand out from your average plushie. Firstly, they did not have as much stuffing as most soft toys. Whilst some thought that this made them look cheap, it also made them light, posable, and gave them a realistic feel and look. The bear Beanie Babies were particularly good to pose, and this set them apart from run-of-the-mill teddy bears. Another element that made Beanie Babies more unique was their special tag. Each toy had a tag attached which had the toy’s name, date of birth, and a quotation etched inside. The former was something that could have been a risky choice, as although it wasn’t completely taking away the child’s choice of name — there was nothing stopping them from just calling their Beanie whatever they wanted — a pre-selected name can be difficult to sell, as kids can often take great pride and pleasure in naming their toys.

It was a great success, however, and worked as a nice finishing touch for the Beanie Babies, adding a dash of personality and flair (something much needed in the often critically over-saturated soft toy market), as well as making each Beanie Baby feel like their own creature with their own little stories. Adding to that was the wide variety of animals that were available, such as Tiny the Chihuahua, Pegasus the Unicorn or Swampy the Alligator. This means that the desires of each individual child or enthusiastic collector could be catered to (I myself favoured the dogs and bears).

The puppies were my Beanie Baby of choice. They were all such good boys and girls.

The Beanie Babies also had their own way of tackling difficult issues in society, showing them to kids through the guise of a soft toy. I’ll give you an example through my own experience: I had a Beanie Baby that (as odd as it may sound) gave me more of an understanding of the horrors of September 11th. Weird, right? Allow me to explain. I was only just nine years old on that now-historical day when the twin towers in New York were attacked and so many innocent people lost their lives. I had come home from school (it was afternoon time here in the UK when it happened), and I remember my mum watching it on television in complete shock. She had watched the whole thing whilst I’d been at school.

I didn’t really understand what was happening to be honest. Even when I was watching the repeats of the plane crashing into the side of the tower, I was somewhat oblivious the gravity of the situation (though as a nine year old child, I suppose I could be forgiven for that). The news continued to report the tragedy for a long time, and my school held assemblies to discuss the matter. I knew people had died, and that made me very sad, but I remember thinking that people died all the time, so why was this one incident reported on so much? About a month or so after, TY released three Beanie Babies as a tribute to those lost during 9/11. One of these was a Dalmatian Beanie Baby called Rescue, and I wanted him the moment I saw him, not really knowing the true nature of his purpose. My mum obliged happily, knowing what he represented. I remember taking my little Dalmatian with the red collar and American flag on his leg home and reading his tag. It read:

To honor our heroes
who lost their lives in the
national catastrophe that
took place on September 11, 2001.
We mourn for them and express our
deepest sympathy to their families.
God Bless America

Rescue the Dalmatian was joined by America the Bear and Courage the German Shepherd. The Beanies were a set of three released to honor those who perished in the tragedy of 9/11.

I found Rescue in my room recently, and the memories flooded back to me upon reading it again. I remember looking into all the acts of heroism and bravery after reading Rescue’s tag, and that’s when the situation really hit home to me. I looked into the stories of firefighters and first responders and those who had died, as well as all the search-and-rescue dogs attempting to save people among the chaos. As a child, it can be hard to see past your immediate opinion and truly consider the sheer weight of a situation, but with Rescue’s help, I was able to see just how this event was indeed very different to anything I had ever seen before, and how serious it was. It was the first time I felt like I was thinking like a grown up. I looked at the world differently from then on — obviously as I got older, but also from my ability to think harder and search deeper. Honestly, I don’t know if I would have even bothered if it wasn’t for Rescue reminding me of exactly how much was lost on that day.

Rescue, perhaps the goodest and bravest boy of them all.

Beanie babies will forever be ingrained in culture. They are still bought, sold and collected even now and will remain a timeless staple of most of our childhoods. They certainly are for me. Especially you Rescue, the bravest firefighting Dalmatian the world has ever known.

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‘Shenmue III’ Gamescom Trailer Details a Day in the Life of Ryo

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The original Shenmue games pioneered the open world genre, in part through their inclusion of many different minigames and side activities. The Kickstarter-funded Shenmue III looks to continue that legacy, as developer Ys Net and publisher Deep Silver have debuted a new trailer at Gamescom 2019 entitled “A Day in Shenmue.”

The developers provided the following description of the trailer via their latest Kickstarter update: “Exploring the town, playing minigames and battling! We hope it feels just how a Shenmue day should!” Sure enough, the footage showcases the series protagonist Ryo participating in a number of minigames, such as a boxing game and a pachinko machine. The end of the trailer also includes a good look at the series’ signature kung fu combat.

Beyond the new trailer, the Kickstarter update also noted that Yu Suzuki, the famed creator of Shenmue, will be present at Gamescom for autograph signings.

After numerous delays, Shenmue III will finally launch on November 19, 2019 for PS4 and PC via the Epic Games Store.

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Freelance Film Writers

Goomba Stomp is the joint effort of a team of like-minded writers from across the globe. We provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. We are currently looking for Film, TV, Anime and Comic writers.

Contact us: Editor@GoombaStomp.com

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