Connect with us

Blog

Sony PlayStation Weekly Roundup: Playstation 5, Black Friday and Turf Wars

Published

on

A patent filed by Sony back in September 2017 suggests that the next generation of console, the PlayStation 5, may come with a touchscreen pad for its DualShock controller. The patent, which was granted to Sony last month, suggests a completely new design for the controller. If this is the case, this could be an interesting development for the PlayStation as a console and would change how we as players interact with it. However, Nintendo’s similarly designed Wii U didn’t sell as expected and ended up being something of a flop leading to Nintendo removing the touchscreen mechanic for the Switch. Will Sony take the chance with the touchscreen design? Only time will tell.

Sony Controller Playstation 5Sony has released some of their deals for the upcoming Black Friday sales and it seems that the PlayStation 4 will be available in the United States at some of the cheapest prices yet. Sony announced their line-up with deals such as PlayStation Virtual Reality with two games starting at $199, PlayStation 4 1 TB bundle with Spider-Man starting at $199 and four DualShock controllers starting at $39.99. More deals are sure to be announced as Black Friday approaches and the week of deals is set to run from November 18th to 26th.

The next DLC release for Marvel’s SpiderMan has been announced and given a release date and trailer following the recent success of the Black Cat centric “The Heist”.  The next addition, named “Turf Wars,” will focus on the villain Hammerhead and will include new missions, activities, trophies and three new suits. Spider-Man continues to impress with its fun expansions on the original game so hopefully, “Turf Wars” will be another hit for Insomniac Games. It seems apt to round off the news section with Spider-Man, considering the recent passing of Marvel legend Stan Lee. His vision and creativity contributed to some of our favourite comic book storylines and characters, including Peter Parker himself. So thank you Stan, for everything. Excelsior fellow true believers!

Trailer of the Week: Just Cause 4- Eye of the Storm Trailer

The latest installment in the Just Cause franchise is looking as insane and over the top as ever in the new Just Cause 4: Eye of the Storm trailer. Rico Rodriguez is back and the cinematic trailer shows that this time around he gets caught up in a storm of epic proportions, mostly involving a gigantic tornado.  Although this particular trailer is cinematic, the tornado will play a role within the game itself as it can manifest at any time and cause a stir by destroying everything in its path and creating more crazy ways to dispose of enemies.  We see Rico in the tornado dodging gunfire, sitting atop a car, outrunning tanks and even facing down a massive aircraft all while airborne and avoiding storm debris. The storm mechanics are sure to add to the ridiculous fun that is Just Cause.

Just Cause 4 will be released December 4th for PlayStation 4, Xbox One and PC.

Indie Game of the Week – Undertale

In 2015, the role playing game Undertale was released independently by developer Toby Fox for the PC. The game was released two years later for the PlayStation 4 with additional content.  It seemed like a cute, funny and innovative little game but it quickly became a huge internet sensation and gained critical acclaim. Development was largely crowdfunded with a goal of $5,000 and it ended with more than ten times its original goal at just over $50,000. The work of a tiny team of people, with Fox at the helm developing a large amount himself, was thrust into the spotlight and became a household name in the gaming world.

Undertale is the story of a world where humans and monsters coexist, but monsters are confined to the underground while humans remain on the surface. The game’s protagonist is a silent child who falls down into the monsters underground ruins.  You then explore the underground, interacting with various monsters and battling them. Much like the general style of the game, the combat is simplistic but charming. It doesn’t hold your hand either and can be a challenge at times. A small heart represents the soul of the player which is controlled by the player. The heart can be used to fire off multiple bullets, in a bullet hell style of gameplay, at an array of obstacles that differ with each kind of creature you fight. These range from bones, spears, vegetables and even tears when you meet a rather sad ghost called Napstablook.  The game also has puzzle solving elements, though nothing too taxing. Its focus is on story and combat, both prominent features.

Undertale PS4

One of the more interesting elements of the game’s combat is the fact that you don’t actually have to kill any of the monsters that you encounter. The first monster that your character meets, a motherly goat-like monster called Tauriel, teaches you to try and reason with your attackers. She explains that most monsters can be persuaded to stand down from a fight if coaxed well enough. Your choice as to whether you fight, spare or even have a chat with the monsters during the battle can completely change the direction that the story goes. It branches in multiple ways and has several different endings.  Characters will die if you choose to continue fighting them and this can change the way others will act. The tone of the story can also change to a bleak one if you decide to keep killing. On my first playthrough, I ended up killing several of the boss characters and regretting it later. The boss characters require the player to survive some tough attacks and I ended up killing some of them because I genuinely didn’t think I had an option. Even with Tauriels advice, I was so used to the idea of having to kill enemies that I did it anyway when it became more difficult to talk the monsters down. The way that Undertale implements these tactics and merges them with the outcome of the story creates a compelling combat system that encourages multiple playthroughs.

The games characters, music, and art design are all beautifully done and are incredibly strong aspects of Undertale. The game features a pixel art design and each character is individual in terms of personality and style. Some of the cast includes a manic depressive ghost, a geeky dinosaur-like creature with social anxiety and a tiny dog with his own theme tune who likes to steal bones. He is known only as The Annoying Dog. It’s reminiscent of old NES titles, particularly the 1994 game Earthbound which is clearly an inspiration, but certain monsters have contemporary personalities that work well with the retro look. My personal favourites were iconic skeleton duo Sans and Papyrus. Sans makes terrible puns and Papyrus is a well-intentioned and loveable but ultimately bumbling fool.  Their banter as you encounter them throughout is hugely amusing and your interactions with them can change dramatically depending on how you are playing.

Undertale’s musical score was composed entirely by Toby Fox and it was inspired by soundtracks from the NES console. My personal favourite aspect of the game, the music is an eclectic mix of styles as each of the major characters has their own theme.  The tracks help to shape the underground world in which the player finds themselves such as “Snowdin Town” which perfectly conveys the snowy tundra of a town that you find yourself in or “Home” which manages to capture the feeling of being in a comfortable and safe home environment. Fox’s music shines throughout the game and breathes life into a colourful world of peculiar creatures. It truly enhances the player’s experience by shifting the mood of the game as you progress. But if you happen to reach a certain part of the game where you’ll hear the “Meglovania” track, be warned. You’re in for a bad time.

Undertale is a true gem of the indie game scene. The retro style in terms of design, combat and music creates a nostalgic feeling which works well with contemporary themes and dialogue. The game has a lot of heart and has the ability to make you feel for the monsters and want them to gain their freedom. The multiple branching paths and endings are typical RPG motifs but they are given a fresh twist in Undertale with the choices mostly surrounding combat decisions rather than dialogue. The game has gained a huge fan base and will continue to be known as a classic indie game for years to come.

 

Antonia Haynes resides in a small seaside town in England where she has lived her whole life. She's a simple girl with a passion for zombies, writing, film, television, drawing, superheroes, Disney and, of course, video games. Her ideal day would consist of junk food, fluffy pyjamas and video games because quite frankly going outside is overrated. Follow her on Twitter on @RainbowMachete

Advertisement
Click to comment

Leave a Reply

Your email address will not be published. Required fields are marked *

Blog

Guillermo del Toro’s ‘Antlers’ Gets a Mysterious Trailer

Published

on

By

Fox Searchlight has released the first trailer and poster for Antlers, a rural horror film about a small-town Oregon teacher (Keri Russell) and her brother (Jesse Plemons), the local sheriff, who discover that a young student (Jeremy T. Thomas) is harboring a dangerous secret that places the entire town in danger.

Director Scott Cooper and producer Guillermo del Toro have teamed to adapt a short story from Nick Antosca, the creator of the criminally underrated horror anthology series Channel Zero. Not much is yet known about Antlers other than Fox Searchlight, now owned by Disney, has scheduled the film for a 2020 release. Rounding up the main cast is Graham Green, Amy Madigan, Scott Haze and Rory Cochrane. Watch the trailer below.

Antlers Movie
Continue Reading

Blog

Be Excellent to Each Other with these Awesome ‘Bill and Ted’s Excellent Adventure’ Figures

“History is about to be rewritten by two guys who can’t spell.”

Published

on

By

Since its release in 1989, Bill & Ted’s Excellent Adventure inspired a sequel (Bill & Ted’s Bogus Journey), a Saturday morning cartoon, a comic book series, and launched actor Keanu Reeves into movie stardom. And now, three-plus decades later, Bill and Ted are getting their own scale collectible set courtesy Sideshow and Blitzway.

This is your chance to own the friendly duo in one go! The work put into creating these high-end figures is truly astounding as the figures capture the look of a young Alex Winter and Keanu Reeves just as we remember them. If you have $399 to spend, they can be all yours.

Check out the photos below along with the official press release.

Bill and Ted are two high school buddies who dream of becoming international rock stars. Their hilarious time travel adventure is depicted in the amazingly audacious comedy Bill & Ted’s Excellent Adventure.

It’s like having them pop up right in front of you, with their iconic fashion and elaborate accessories. Besides, the iconic props are designed to let you reproduce a variety of wonderful scenes from the movie.

Be excellent to each other and travel to the past through the exciting story of Bill and Ted!

The Bill & Ted Sixth Scale Collectible Set specially features:

Highly detailed likeness of Alex Winter as Bill S. Preston Esq.
Highly detailed likeness of Keanu Reeves as Ted “Theodore” Logan
Newly designed and developed male body with over 30 points of articulations and flexible soft arms
Two (2) Newly designed and developed figure stands
Twelve (12) interchangeable hands (total for both) including:
Two (2) pairs of guitar hands
Two (2) right blow fist hands
Two (2) pairs of open hands
Two (2) right good fortune hands

Costume for Bill:

One (1) purple pattern shirt
One (1) graphic t-shirts
One (1) pair of blue jeans
One (1) pair of pattern underpants
One (1) pair of striped socks
One (1) pair of canvas shoes

Costume for Ted:

One (1) blue jacket
One (1) black vest
One (1) graphic t-shirt
One (1) pair of graphic shorts
One (1) pair of inner training pants
One (1) pair of striped socks
One (1) pair of canvas shoes

Continue Reading

Blog

Watch the Creepy Trailer for ‘Little Nightmares 2’: Six is Back and She has Help.

Published

on

By

One of the biggest surprises to come out of Gamescom 2019 so far is the announcement of Little Nightmares 2, the sequel to the puzzle-platformer hit horror game developed by Tarsier Studios.

While the first Little Nightmares has you take control a character named Six while avoiding instant death as she traverses alone amongst the depths of a dungeon, the sequel will give her a companion named Mono, who must accompany Six throughout her terrifying new journey.  

Little Nightmares was one of our favorite games of 2017 and so we can’t wait to get our hands on the sequel. In our review, James Baker wrote, “Tarsier Studios have created a wholly original concept to a horror genre that has leaned more towards thriller before anything else, bringing its roots back without relying on jump-scares and needlessly-gory shocks. Just like hide-and-seek, Little Nightmares captures the fear of being caught, albeit in a creepy, macabre style.”

Little Nightmares 2 will be released sometime in 2020 on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One.

Watch the trailer below and if you are a fan of the first game, we recommend reading this article that dives deep into the meaning behind Little Nightmares.

Continue Reading

Blog

NBA 2K20’s Story Mode Gets a Stunning Trailer

Published

on

By

NBA 2K19 features to date, its strongest MyCareer mode with the aptly titled, “The Way Back”, a fascinating look at the culture behind college basketball recruiting. The story mode was well received by critics and fans everywhere and in our review, we called it, “an incredible achievement that conveys the fabric of modern American life, aspirations and incidentally, sports, in close-up and at length”.

NBA 2K20 which will be released in less than a month, promises to include an even better story mode, and while we haven’t played the game yet, we have plenty of reasons to think it might be. Not only does it feature an all-star cast with top-tier talents such as Idris Elba and Rosario Dawson, but the story mode – entitled “When the Lights Are Brightest” – is being produced by LeBron James’ Springhill Productions, the same company behind the upcoming Space Jam 2.

NBA 2K20’s latest trailer, which debuted Monday during Microsoft’s Inside Xbox show live from Gamescom in Cologne, Germany, give us a good idea of what to expect. We get a glimpse at Idris Elba and Rosario Dawson in action as well as the rest of the supporting cast which includes Thomas Middleditch, Mark Cuban, Ernie Hudson, Lamorne Morris, Scottie Pippen, and Jaleel White!

The NBA 2K20 demo will go live on Wednesday, Aug. 21 and will allow players to create a character and get a head start on MyCareer. Any progress made will carry over to the full game, which will be released Sept. 6 on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One.

Continue Reading

Blog

The Transformers: Lessons in Warfare, Scale, and Childhood

Toys We Love Spotlight

Published

on

The Transformers are an enduring part of American pop culture. Starting with the introduction of the first toy lines in the early 1980s, the animated series went on to define a large part of ‘80s culture, reaching its apex with the release of The Transformers: The Movie in 1986. After a disappointing performance in theaters, however, the brand reached a nadir in the post-movie era, receding from the front of American pop culture until the late 1990s, when Transformers: Beast Wars brought the franchise to the forefront again.

It was into this climate that I was born. By the time I was old enough to watch TV and get toys courtesy of the North Pole and my parents, I began to take an interest in the series. After all, what five-year-old boy doesn’t like the idea of giant robots fighting each other for control of the earth and the universe?

My local video store (yes, those used to exist) had a copy of the first three episodes of the original Transformers series, Generation 1, on VHS. I remember renting this one particular copy from the store and watching it at least three times, sun-faded front cover and all. Even then, I loved the series, though I only had a few generic dollar-store “transformers,” an Armada Megatron that I had received for my fifth birthday, and a couple of hand-me-down G1 figures from my Dad.

Some of my earliest memories of Transformers came from a trip my parents and I took to visit my Dad’s former college roommate, a professed 80s culture geek. I remember watching a ton of G1 episodes, like “Dinobot Island,” as well as The Transformers: The Movie on his large projection-screen TV, an experience which inculcated within me an intense love of the series.

Optimus Prime The Transformers The Movie

Optimus Prime, bastion of bravery and an excellent role model for a maturing boy.

The first real episodic Transformers show that I watched with any sort of consistency, however, was Transformers: Armada. Now, I don’t remember much about this show — for good reason, as it’s derided by many Transformers fans for its poor animation, bad dubbing, and terrible story — but what I do remember is one particular toy that I really enjoyed: Armada Unicron.

I think it was the Christmas of 2002 when I first got Unicron. I remember having seen him in the store and (probably) telling my parents something or another about it, but I was utterly shocked when Santa brought it to me as a present. As a kid, Unicron was an impressive toy that towered over all of my other Transformers. He was such a hefty toy that I had trouble just picking him up from the ground. After having seen The Transformers: The Movie, I was just impressed by having the planet-eating destroyer of worlds himself in toy form. It was good to be a kid.

My consumption of Transformers-related content stayed relatively the same for a couple of years. Since my family didn’t get any of the channels that the shows came on, I was often left to make up what stories I could from my own memory, but we had Netflix (back when it was a DVD mail-in service), so I was able to watch some of the old series, including Beast Wars, Beast Machines, and Transformers: Energon on DVD. As usual, however, I spent most of my time in school or playing on my GameCube.  

When Michael Bay’s Transformers released in theaters in 2007, it ushered in an entirely new era of Transformers fandom across the world. With the return of G1 originals Peter Cullen and Frank Welker as the voices of Optimus Prime and Megatron, respectively, the ‘80s were alive and well again. This transformation (pun fully intended), brought about the introduction of an entirely new show, Transformers Animated, which aired on Cartoon Network. Before the days of DVR, it was nearly impossible for someone like myself, who was usually involved in any myriad of school activities on any given day, to find the time to watch a show at its air time. 

Unicron Armada Transformers Toy

Just look at this toy! Even today, it’s impressive.

However, luckily enough for me, Cartoon Network aired reruns of two episodes of Animated every day at 6:30 AM. As someone who lived literally two minutes away from school, I usually didn’t leave my house until around 7:45 or 8:00, so I had plenty of time to watch the show. I remember getting up every morning, fixing myself a big bowl of cereal, and sitting down to watch Animated before anyone in the house was up. Just me, Transformers, cereal, and a lot of fun. 

Soon, as I aged and Animated was replaced by Transformers Prime, I grew into a more nuanced appreciation for the shows’ storytelling. Prime, a dark tonal contrast with Animated, found me at the perfect time in my life. I appreciated its reverence for Optimus Prime and its overarching themes of sacrifice and leadership. While some would say it was boring or over-wrought, for a burgeoning pre-teen it was an engaging combination of cool and edgy that I thoroughly enjoyed.

When I sit down to think about the impact the Transformers series has had on my life, there’s one point in particular that sticks out to me: the imagination that playing with Transformers encouraged. While the brand was doubtlessly born of a commercial desire to sell as many pieces of plastic as possible, it nonetheless developed into a series capable of some interesting, if not always deep, storytelling. 

I copied this sense of storytelling when it came time to play with my toys. I remember incorporating various weather machines, weapons of ultimate power, and energy crystals into overarching narratives that could last a whole afternoon. Narratives in which Autobots died, lost limbs, or were otherwise in peril before the power of the Matrix of Leadership or Primus himself showed up to save them in the end. While this may not seem all that unique, I credit the series with instilling in me a sense of narrative detail. In fact, I remember not mixing my G.I. Joes and Transformers together, because in my internal head canon, they weren’t to scale (everyone knows that Transformers are at least three to four times taller than humans.) 

Megatron vs. Dinosaur G1 Transformers

I can safely say that I probably played out this exact scenario at least four or five times in my childhood.

However, Unicron himself created all sorts of problems for an internal narrative. For a being the size of a planet, he was rather puny in scale when compared to the other figures. So, I would always put Unicron to the side and pretend that the smaller Transformers were mere dots on him, tiny little specks that could barely be seen, the same as they had been in The Transformers: The Movie. I feel like the toys gave me an appreciation of the tropes of narrative fiction that I otherwise wouldn’t have noticed or appreciated. 

Today, I still love the series and try to watch The Transformers: The Movie at least once a year. Newer entries, like Transformers: Rescue Bots and Rescue Bots Academy allow me to share my love of the series with my younger siblings without encountering the darker elements of some of the classic shows. It allows me to teach them all about the Cybertronians that I grew up with, and perhaps encourage them to craft stories of their own. Now, excuse me while I help the Rescue Bots put out a fire on Wayward Island…

Continue Reading
Freelance Film Writers

Goomba Stomp is the joint effort of a team of like-minded writers from across the globe. We provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. We are currently looking for Film, TV, Anime and Comic writers.

Contact us: Editor@GoombaStomp.com

Advertisement

Trending

12 Shares
Share
Tweet
Reddit
Pin