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Sony PlayStation Roundup- Sales, Sable and Senua

PlayStation US Store Sales

The US PlayStation store has kicked off its Holiday Sales and will be offering a variety of deals right through into the New Year. There are a ton of great deals on offer such as a combination of the remasters of Crash Bandicoot and Spyro for $56.99 reduced from $74.99, Lego Marvel Superheroes Deluxe Bundle, so both games, for $22.49 down from $74.99, and GTA V: Premium Online Edition and Megalodon Shark Card for $39.59 which has been reduced from $119.99. I’ve included the link below so you can have a browse online to see what other awesome deals are available.

https://store.playstation.com/en-us/grid/STORE-MSF77008-ALLDEALS/1

Spider-Man DLC gets a release date

Details on the last DLC installment for Spider-Man on the PlayStation 4 have been revealed as well as the date for the official release. The DLC is titled Silver Linings and will centre on Silver Sable who played a significant role in the main story of the game. It will feature enemies with new upgrades as well as three new suits, including Peter Parker’s suit from the upcoming Into the Spider-Verse film. The DLC is set to release next Friday, December 21st. With The City Never Sleeps set of DLC wrapping up, hopefully, it will end on a high note as the other installments haven’t been as well received as the main game. Check out the trailer for Silver Linings below.

Hellblade: Senua’s Sacrifice Retail Release

Ninja Theory’s critically acclaimed and commercially successful title Hellblade: Senua’s Sacrifice has now officially been released in retail stores as a physical copy. The game had only been available digitally since its release in August 2017. Senua’s Sacrifice received praise for its depiction of mental illness, something that is not hugely represented in gaming and particularly not in action adventure fantasy games. Senua’s struggle with psychosis, which she believes to be a curse,  is represented well due to work that went into the research, with the development team consulting and working closely with specialists as well as sufferers of psychosis. Conveying the struggles of mental illness is important in all forms of media and Hellblade: Senua’s Sacrifice is a significant step for this representation in video games.

Hellblade: Senua’s Sacrifice is out now for PlayStation 4 and Xbox One for $29.99 in the US and £21.99 in the UK.

Trailer of the Week

Tekken 7- Negan Gameplay Reveal

?This week’s trailer is one that was released a few weeks back, but got slightly overshadowed by the barrage of trailers we got following The Game Awards.

The world of Tekken has a new fighter to add to its roster, and its not a choice you might be expecting. In fact, he’s not really a choice that anyone asked for or wanted. But you’re getting him anyway! First teased back in July at EVO 2018, Negan will be entering the Tekken universe in the second wave of DLC characters for Tekken 7. A character originally from The Walking Dead comic book, and now the AMC series on which the Tekken version’s appearance is based, Negan will be the first character from an American franchise to join the fighting game.

The gameplay trailer mirrors the scene from The Walking Dead where Negan lines up Rick and his crew and torments them with his trusty barbed wire wrapped bat Lucille. Except this time around it’s some of Tekken’s fighters up against him. While it seems like Negan may have been more suited to Mortal Kombat (his Lucille fatality could have been glorious), it looks like it could be interesting to see how his combat tactics fit in with other fighters. I do wonder how so many martial arts experts could lose to one guy with a bat but that’s a question for another time.

The release date of Negan for Tekken 7 has yet to be revealed.

Indie Game of the Week

I Am Bread

Yes, that is correct. This week I’m going to be talking about the indie game that allows you to become a piece of bread. Hold on to your hats. This is going to be an exciting one.

I Am Bread is a game from Bossa Studios which was released across multiple platforms, including the PlayStation, in April 2015. The aim of the game is simple, if not somewhat bizarre. You play as a piece of bread who wants to become toast. There are several game modes to choose from, including cheese hunt where you play as cracker bread seeking out the perfect cheese accompaniment, and Zero-G where you become space bread. The story mode is what I played through most and I had more fun than I thought I would.  You play as a singular slice of bread moving through a house that separates itself away from the rest of the loaf in an attempt to toast itself. You seek out certain objects in each level that you can use to make yourself nice and toasty.  Each level plays out in a different area of the house, the kitchen, the bedroom and so on. One of the best aspects of the story is that each level begins with a note written by a therapist. It becomes clear that the notes are about the man who lives in the house in which you are traversing. They get more and more humorous as the therapist begins to question the man’s sanity when he starts suspecting the bread of messing up his house and breaking his belongings, which the player is entirely guilty of. It’s a nice touch that adds to the overall humor of the game. It also made me want to break more stuff as I played through, knowing the owner of the house was getting suspicious. And does that make me a bad person? Yes, probably.

The way to go about this is to maneuver the bread around the room you find yourself in and, on the PlayStation, this is done via the left and right bumpers and triggers. You can also grab at certain objects by pressing the buttons when prompted. The controls are incredibly frustrating at times and had me tearing at my hair as my bread flipped and flailed in every direction except the way I wanted it to go. However, once I got the hang of it the game did actually become quite fun. There’s something pretty enjoyable about perfectly positioning yourself in a pot a jam and flinging yourself across the room. You have to be careful not to fall on the floor or drop into something unappetizing, like ants or muddy footprints, as it affects your bread’s edibility meter. Once you reach zero edibility, you fail the level. This is again incredibly frustrating as the difficult controls make it easy to slip onto the floor. You also have to watch your bread’s grip. Yes, your bread has grip. As you start to climb, you can’t allow the grip meter to burn out or you will fall. It’s basically like one big game of the floor is lava, except you’re a piece of bread.

Upon opening the game, I was treated to a surprisingly jovial and upbeat piece of music for the main menu. This was a pleasant surprise, I didn’t really expect much of a soundtrack for a game about bread, but it kept up the good quality throughout.  Each level of I Am Bread has its own individual musical interlude which shines with personality and creates a different atmosphere as you jump, slide and cling helplessly through every stage. The Main Menu theme is a happy introduction that wouldn’t be out of place in an animated movie or kid-friendly video game whereas the Kitchen theme is more epic and conveys a feeling of action and fun. Time, effort and care have clearly been put into the soundtrack and it gives I Am Bread a bit more depth.

Whilst probably the most bizarre indie game experience I’ve had so far, I Am Bread was also one of the more unique ones. It is flawed by its clunky and irritating controls, which may put people off before they have a chance to get used to them. But once you get a handle on them, it becomes a silly but ultimately fun game.  Although the initial humour of playing as bread gets old quite quickly, I Am Bread manages to have staying power due to its difficulty. I personally found myself getting a bit addicted. I wanted my bread to succeed in its life goals of becoming the perfect piece of toast. I failed many, many, many times. But I kept at it even when I wanted to break my controller in two and never eat wheat based products ever again. That sort of addictive fun is impressive for a game about bread and I wasn’t expecting it. So I salute you I Am Bread. You keep being you. And I will keep trying to become the best toast I can be.

 

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