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Sony PlayStation Roundup- Sales, Sable and Senua



PlayStation US Store Sales

The US PlayStation store has kicked off its Holiday Sales and will be offering a variety of deals right through into the New Year. There are a ton of great deals on offer such as a combination of the remasters of Crash Bandicoot and Spyro for $56.99 reduced from $74.99, Lego Marvel Superheroes Deluxe Bundle, so both games, for $22.49 down from $74.99, and GTA V: Premium Online Edition and Megalodon Shark Card for $39.59 which has been reduced from $119.99. I’ve included the link below so you can have a browse online to see what other awesome deals are available.

Spider-Man DLC gets a release date

Details on the last DLC installment for Spider-Man on the PlayStation 4 have been revealed as well as the date for the official release. The DLC is titled Silver Linings and will centre on Silver Sable who played a significant role in the main story of the game. It will feature enemies with new upgrades as well as three new suits, including Peter Parker’s suit from the upcoming Into the Spider-Verse film. The DLC is set to release next Friday, December 21st. With The City Never Sleeps set of DLC wrapping up, hopefully, it will end on a high note as the other installments haven’t been as well received as the main game. Check out the trailer for Silver Linings below.

Hellblade: Senua’s Sacrifice Retail Release

Ninja Theory’s critically acclaimed and commercially successful title Hellblade: Senua’s Sacrifice has now officially been released in retail stores as a physical copy. The game had only been available digitally since its release in August 2017. Senua’s Sacrifice received praise for its depiction of mental illness, something that is not hugely represented in gaming and particularly not in action adventure fantasy games. Senua’s struggle with psychosis, which she believes to be a curse,  is represented well due to work that went into the research, with the development team consulting and working closely with specialists as well as sufferers of psychosis. Conveying the struggles of mental illness is important in all forms of media and Hellblade: Senua’s Sacrifice is a significant step for this representation in video games.

Hellblade: Senua’s Sacrifice is out now for PlayStation 4 and Xbox One for $29.99 in the US and £21.99 in the UK.

Trailer of the Week

Tekken 7- Negan Gameplay Reveal

?This week’s trailer is one that was released a few weeks back, but got slightly overshadowed by the barrage of trailers we got following The Game Awards.

The world of Tekken has a new fighter to add to its roster, and its not a choice you might be expecting. In fact, he’s not really a choice that anyone asked for or wanted. But you’re getting him anyway! First teased back in July at EVO 2018, Negan will be entering the Tekken universe in the second wave of DLC characters for Tekken 7. A character originally from The Walking Dead comic book, and now the AMC series on which the Tekken version’s appearance is based, Negan will be the first character from an American franchise to join the fighting game.

The gameplay trailer mirrors the scene from The Walking Dead where Negan lines up Rick and his crew and torments them with his trusty barbed wire wrapped bat Lucille. Except this time around it’s some of Tekken’s fighters up against him. While it seems like Negan may have been more suited to Mortal Kombat (his Lucille fatality could have been glorious), it looks like it could be interesting to see how his combat tactics fit in with other fighters. I do wonder how so many martial arts experts could lose to one guy with a bat but that’s a question for another time.

The release date of Negan for Tekken 7 has yet to be revealed.

Indie Game of the Week

I Am Bread

Yes, that is correct. This week I’m going to be talking about the indie game that allows you to become a piece of bread. Hold on to your hats. This is going to be an exciting one.

I Am Bread is a game from Bossa Studios which was released across multiple platforms, including the PlayStation, in April 2015. The aim of the game is simple, if not somewhat bizarre. You play as a piece of bread who wants to become toast. There are several game modes to choose from, including cheese hunt where you play as cracker bread seeking out the perfect cheese accompaniment, and Zero-G where you become space bread. The story mode is what I played through most and I had more fun than I thought I would.  You play as a singular slice of bread moving through a house that separates itself away from the rest of the loaf in an attempt to toast itself. You seek out certain objects in each level that you can use to make yourself nice and toasty.  Each level plays out in a different area of the house, the kitchen, the bedroom and so on. One of the best aspects of the story is that each level begins with a note written by a therapist. It becomes clear that the notes are about the man who lives in the house in which you are traversing. They get more and more humorous as the therapist begins to question the man’s sanity when he starts suspecting the bread of messing up his house and breaking his belongings, which the player is entirely guilty of. It’s a nice touch that adds to the overall humor of the game. It also made me want to break more stuff as I played through, knowing the owner of the house was getting suspicious. And does that make me a bad person? Yes, probably.

The way to go about this is to maneuver the bread around the room you find yourself in and, on the PlayStation, this is done via the left and right bumpers and triggers. You can also grab at certain objects by pressing the buttons when prompted. The controls are incredibly frustrating at times and had me tearing at my hair as my bread flipped and flailed in every direction except the way I wanted it to go. However, once I got the hang of it the game did actually become quite fun. There’s something pretty enjoyable about perfectly positioning yourself in a pot a jam and flinging yourself across the room. You have to be careful not to fall on the floor or drop into something unappetizing, like ants or muddy footprints, as it affects your bread’s edibility meter. Once you reach zero edibility, you fail the level. This is again incredibly frustrating as the difficult controls make it easy to slip onto the floor. You also have to watch your bread’s grip. Yes, your bread has grip. As you start to climb, you can’t allow the grip meter to burn out or you will fall. It’s basically like one big game of the floor is lava, except you’re a piece of bread.

Upon opening the game, I was treated to a surprisingly jovial and upbeat piece of music for the main menu. This was a pleasant surprise, I didn’t really expect much of a soundtrack for a game about bread, but it kept up the good quality throughout.  Each level of I Am Bread has its own individual musical interlude which shines with personality and creates a different atmosphere as you jump, slide and cling helplessly through every stage. The Main Menu theme is a happy introduction that wouldn’t be out of place in an animated movie or kid-friendly video game whereas the Kitchen theme is more epic and conveys a feeling of action and fun. Time, effort and care have clearly been put into the soundtrack and it gives I Am Bread a bit more depth.

Whilst probably the most bizarre indie game experience I’ve had so far, I Am Bread was also one of the more unique ones. It is flawed by its clunky and irritating controls, which may put people off before they have a chance to get used to them. But once you get a handle on them, it becomes a silly but ultimately fun game.  Although the initial humour of playing as bread gets old quite quickly, I Am Bread manages to have staying power due to its difficulty. I personally found myself getting a bit addicted. I wanted my bread to succeed in its life goals of becoming the perfect piece of toast. I failed many, many, many times. But I kept at it even when I wanted to break my controller in two and never eat wheat based products ever again. That sort of addictive fun is impressive for a game about bread and I wasn’t expecting it. So I salute you I Am Bread. You keep being you. And I will keep trying to become the best toast I can be.


Antonia Haynes resides in a small seaside town in England where she has lived her whole life. She's a simple girl with a passion for zombies, writing, film, television, drawing, superheroes, Disney and, of course, video games. Her ideal day would consist of junk food, fluffy pyjamas and video games because quite frankly going outside is overrated. Follow her on Twitter on @RainbowMachete

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Guillermo del Toro’s ‘Antlers’ Gets a Mysterious Trailer




Fox Searchlight has released the first trailer and poster for Antlers, a rural horror film about a small-town Oregon teacher (Keri Russell) and her brother (Jesse Plemons), the local sheriff, who discover that a young student (Jeremy T. Thomas) is harboring a dangerous secret that places the entire town in danger.

Director Scott Cooper and producer Guillermo del Toro have teamed to adapt a short story from Nick Antosca, the creator of the criminally underrated horror anthology series Channel Zero. Not much is yet known about Antlers other than Fox Searchlight, now owned by Disney, has scheduled the film for a 2020 release. Rounding up the main cast is Graham Green, Amy Madigan, Scott Haze and Rory Cochrane. Watch the trailer below.

Antlers Movie
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Be Excellent to Each Other with these Awesome ‘Bill and Ted’s Excellent Adventure’ Figures

“History is about to be rewritten by two guys who can’t spell.”




Since its release in 1989, Bill & Ted’s Excellent Adventure inspired a sequel (Bill & Ted’s Bogus Journey), a Saturday morning cartoon, a comic book series, and launched actor Keanu Reeves into movie stardom. And now, three-plus decades later, Bill and Ted are getting their own scale collectible set courtesy Sideshow and Blitzway.

This is your chance to own the friendly duo in one go! The work put into creating these high-end figures is truly astounding as the figures capture the look of a young Alex Winter and Keanu Reeves just as we remember them. If you have $399 to spend, they can be all yours.

Check out the photos below along with the official press release.

Bill and Ted are two high school buddies who dream of becoming international rock stars. Their hilarious time travel adventure is depicted in the amazingly audacious comedy Bill & Ted’s Excellent Adventure.

It’s like having them pop up right in front of you, with their iconic fashion and elaborate accessories. Besides, the iconic props are designed to let you reproduce a variety of wonderful scenes from the movie.

Be excellent to each other and travel to the past through the exciting story of Bill and Ted!

The Bill & Ted Sixth Scale Collectible Set specially features:

Highly detailed likeness of Alex Winter as Bill S. Preston Esq.
Highly detailed likeness of Keanu Reeves as Ted “Theodore” Logan
Newly designed and developed male body with over 30 points of articulations and flexible soft arms
Two (2) Newly designed and developed figure stands
Twelve (12) interchangeable hands (total for both) including:
Two (2) pairs of guitar hands
Two (2) right blow fist hands
Two (2) pairs of open hands
Two (2) right good fortune hands

Costume for Bill:

One (1) purple pattern shirt
One (1) graphic t-shirts
One (1) pair of blue jeans
One (1) pair of pattern underpants
One (1) pair of striped socks
One (1) pair of canvas shoes

Costume for Ted:

One (1) blue jacket
One (1) black vest
One (1) graphic t-shirt
One (1) pair of graphic shorts
One (1) pair of inner training pants
One (1) pair of striped socks
One (1) pair of canvas shoes

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Watch the Creepy Trailer for ‘Little Nightmares 2’: Six is Back and She has Help.




One of the biggest surprises to come out of Gamescom 2019 so far is the announcement of Little Nightmares 2, the sequel to the puzzle-platformer hit horror game developed by Tarsier Studios.

While the first Little Nightmares has you take control a character named Six while avoiding instant death as she traverses alone amongst the depths of a dungeon, the sequel will give her a companion named Mono, who must accompany Six throughout her terrifying new journey.  

Little Nightmares was one of our favorite games of 2017 and so we can’t wait to get our hands on the sequel. In our review, James Baker wrote, “Tarsier Studios have created a wholly original concept to a horror genre that has leaned more towards thriller before anything else, bringing its roots back without relying on jump-scares and needlessly-gory shocks. Just like hide-and-seek, Little Nightmares captures the fear of being caught, albeit in a creepy, macabre style.”

Little Nightmares 2 will be released sometime in 2020 on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One.

Watch the trailer below and if you are a fan of the first game, we recommend reading this article that dives deep into the meaning behind Little Nightmares.

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NBA 2K20’s Story Mode Gets a Stunning Trailer




NBA 2K19 features to date, its strongest MyCareer mode with the aptly titled, “The Way Back”, a fascinating look at the culture behind college basketball recruiting. The story mode was well received by critics and fans everywhere and in our review, we called it, “an incredible achievement that conveys the fabric of modern American life, aspirations and incidentally, sports, in close-up and at length”.

NBA 2K20 which will be released in less than a month, promises to include an even better story mode, and while we haven’t played the game yet, we have plenty of reasons to think it might be. Not only does it feature an all-star cast with top-tier talents such as Idris Elba and Rosario Dawson, but the story mode – entitled “When the Lights Are Brightest” – is being produced by LeBron James’ Springhill Productions, the same company behind the upcoming Space Jam 2.

NBA 2K20’s latest trailer, which debuted Monday during Microsoft’s Inside Xbox show live from Gamescom in Cologne, Germany, give us a good idea of what to expect. We get a glimpse at Idris Elba and Rosario Dawson in action as well as the rest of the supporting cast which includes Thomas Middleditch, Mark Cuban, Ernie Hudson, Lamorne Morris, Scottie Pippen, and Jaleel White!

The NBA 2K20 demo will go live on Wednesday, Aug. 21 and will allow players to create a character and get a head start on MyCareer. Any progress made will carry over to the full game, which will be released Sept. 6 on Nintendo Switch, PlayStation 4, Windows PC, and Xbox One.

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The Transformers: Lessons in Warfare, Scale, and Childhood



The Transformers are an enduring part of American pop culture. Starting with the introduction of the first toy lines in the early 1980s, the animated series went on to define a large part of ‘80s culture, reaching its apex with the release of The Transformers: The Movie in 1986. After a disappointing performance in theaters, however, the brand reached a nadir in the post-movie era, receding from the front of American pop culture until the late 1990s, when Transformers: Beast Wars brought the franchise to the forefront again.

It was into this climate that I was born. By the time I was old enough to watch TV and get toys courtesy of the North Pole and my parents, I began to take an interest in the series. After all, what five-year-old boy doesn’t like the idea of giant robots fighting each other for control of the earth and the universe?

My local video store (yes, those used to exist) had a copy of the first three episodes of the original Transformers series, Generation 1, on VHS. I remember renting this one particular copy from the store and watching it at least three times, sun-faded front cover and all. Even then, I loved the series, though I only had a few generic dollar-store “transformers,” an Armada Megatron that I had received for my fifth birthday, and a couple of hand-me-down G1 figures from my Dad.

Some of my earliest memories of Transformers came from a trip my parents and I took to visit my Dad’s former college roommate, a professed 80s culture geek. I remember watching a ton of G1 episodes, like “Dinobot Island,” as well as The Transformers: The Movie on his large projection-screen TV, an experience which inculcated within me an intense love of the series.

Optimus Prime The Transformers The Movie

Optimus Prime, bastion of bravery and an excellent role model for a maturing boy.

The first real episodic Transformers show that I watched with any sort of consistency, however, was Transformers: Armada. Now, I don’t remember much about this show — for good reason, as it’s derided by many Transformers fans for its poor animation, bad dubbing, and terrible story — but what I do remember is one particular toy that I really enjoyed: Armada Unicron.

I think it was the Christmas of 2002 when I first got Unicron. I remember having seen him in the store and (probably) telling my parents something or another about it, but I was utterly shocked when Santa brought it to me as a present. As a kid, Unicron was an impressive toy that towered over all of my other Transformers. He was such a hefty toy that I had trouble just picking him up from the ground. After having seen The Transformers: The Movie, I was just impressed by having the planet-eating destroyer of worlds himself in toy form. It was good to be a kid.

My consumption of Transformers-related content stayed relatively the same for a couple of years. Since my family didn’t get any of the channels that the shows came on, I was often left to make up what stories I could from my own memory, but we had Netflix (back when it was a DVD mail-in service), so I was able to watch some of the old series, including Beast Wars, Beast Machines, and Transformers: Energon on DVD. As usual, however, I spent most of my time in school or playing on my GameCube.  

When Michael Bay’s Transformers released in theaters in 2007, it ushered in an entirely new era of Transformers fandom across the world. With the return of G1 originals Peter Cullen and Frank Welker as the voices of Optimus Prime and Megatron, respectively, the ‘80s were alive and well again. This transformation (pun fully intended), brought about the introduction of an entirely new show, Transformers Animated, which aired on Cartoon Network. Before the days of DVR, it was nearly impossible for someone like myself, who was usually involved in any myriad of school activities on any given day, to find the time to watch a show at its air time. 

Unicron Armada Transformers Toy

Just look at this toy! Even today, it’s impressive.

However, luckily enough for me, Cartoon Network aired reruns of two episodes of Animated every day at 6:30 AM. As someone who lived literally two minutes away from school, I usually didn’t leave my house until around 7:45 or 8:00, so I had plenty of time to watch the show. I remember getting up every morning, fixing myself a big bowl of cereal, and sitting down to watch Animated before anyone in the house was up. Just me, Transformers, cereal, and a lot of fun. 

Soon, as I aged and Animated was replaced by Transformers Prime, I grew into a more nuanced appreciation for the shows’ storytelling. Prime, a dark tonal contrast with Animated, found me at the perfect time in my life. I appreciated its reverence for Optimus Prime and its overarching themes of sacrifice and leadership. While some would say it was boring or over-wrought, for a burgeoning pre-teen it was an engaging combination of cool and edgy that I thoroughly enjoyed.

When I sit down to think about the impact the Transformers series has had on my life, there’s one point in particular that sticks out to me: the imagination that playing with Transformers encouraged. While the brand was doubtlessly born of a commercial desire to sell as many pieces of plastic as possible, it nonetheless developed into a series capable of some interesting, if not always deep, storytelling. 

I copied this sense of storytelling when it came time to play with my toys. I remember incorporating various weather machines, weapons of ultimate power, and energy crystals into overarching narratives that could last a whole afternoon. Narratives in which Autobots died, lost limbs, or were otherwise in peril before the power of the Matrix of Leadership or Primus himself showed up to save them in the end. While this may not seem all that unique, I credit the series with instilling in me a sense of narrative detail. In fact, I remember not mixing my G.I. Joes and Transformers together, because in my internal head canon, they weren’t to scale (everyone knows that Transformers are at least three to four times taller than humans.) 

Megatron vs. Dinosaur G1 Transformers

I can safely say that I probably played out this exact scenario at least four or five times in my childhood.

However, Unicron himself created all sorts of problems for an internal narrative. For a being the size of a planet, he was rather puny in scale when compared to the other figures. So, I would always put Unicron to the side and pretend that the smaller Transformers were mere dots on him, tiny little specks that could barely be seen, the same as they had been in The Transformers: The Movie. I feel like the toys gave me an appreciation of the tropes of narrative fiction that I otherwise wouldn’t have noticed or appreciated. 

Today, I still love the series and try to watch The Transformers: The Movie at least once a year. Newer entries, like Transformers: Rescue Bots and Rescue Bots Academy allow me to share my love of the series with my younger siblings without encountering the darker elements of some of the classic shows. It allows me to teach them all about the Cybertronians that I grew up with, and perhaps encourage them to craft stories of their own. Now, excuse me while I help the Rescue Bots put out a fire on Wayward Island…

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