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Features Legend of Zelda Spotlight

Looking back at ‘The Legend of Zelda: Ocarina of Time’

Guido Pellegrini
The Legend of Zelda: Ocarina of Time is now a landmark, but for me, almost two decades ago, it was a revelation. One’s personal history with a medium is always subjective, and many of the ideas I discovered in Ocarina of Time were not at all new, even for the
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Ganon’s Castle

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the ninth and final dungeon, Ganon's Castle.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Gerudo Training Ground

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the eighth and a half dungeon, the Gerudo
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Shadow Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the seventh dungeon, the Shadow Temple.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Water Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the sixth dungeon, the Water Temple.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Ice Cavern

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the fifth and a half dungeon, the Ice