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Seventeen Years Later, the Nintendo GameCube is Still a Misunderstood Titan

Izsak Barnette
Though it only lasted five years, the GameCube left an indelible mark on the Kyoto-based company’s fortunes in the Wii era and beyond.
Gamecube 15 Year Anniversary Lists

35 Best Gamecube Games

Being cool means being comfortable in one’s own skin, ignoring peer pressure, and forging a unique path with undersized discs and a convenient handle. With its playfully purple exterior, quirky awesome controller, and a library of some of the most innovative and inventive games ever released on one platform, the...
Features Gamecube 15 Year Anniversary

Why I Love the GameCube

Izsak Barnette
The Nintendo GameCube turns 15 later this month and it’s hard to believe that it’s been that long. The GameCube was my first console: a tiny silver box that came bundled with Metroid Prime, a controller (but no Memory Card!), and an entire childhood worth of afternoons curled up with...
Features Headlines Paper Mario Spotlight

‘Paper Mario: Sticker Star’ – A Case Study in Failing your Franchise

Daniel Philion
Super Paper Mario’s main gameplay hook involved swapping dimensions to show how different perspectives can yield two fundamentally different realities. In the 2D view, a series of blocks surrounding a door would hinder your progress, while the 3D view reveals that the blocks are actually disjointed and you can easily...
Features Headlines Paper Mario Spotlight

Beyond Pen and Paper: Top 3 Paper Mario games

Izsak Barnette
Often praised for their quality, as well as their spectacular writing, the Paper Mario games have provided some of the best stories within the Mario universe and within the entirety of Nintendo’s canon, only rivaled by the Mario and Luigi series or the occasional paradigm-shifting JRPG. Quality is the language...
Features Headlines Paper Mario Spotlight

Quality as Good As the Paper It’s Printed On: ‘Paper Mario: The Thousand Year Door’ Retrospective

Izsak Barnette
A retrospective on 'Paper Mario: The Thousand Year Door' and the influence it had on the video game industry.