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Similar but not the same: ‘Ocarina of Time’ vs ‘Majora’s Mask’

Guido Pellegrini
Ocarina of Time has such a soothing opening. Link is woken from his slumber by a hyperactive fairy named Navi who claims he’s been summoned by the Great Deku Tree. Still sleepy, the boy steps out of his treehouse into a bright and refreshing morning in Kokiri Forest, which is...
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How ‘Ocarina of Time’ Presents its Narrative

Renan Fontes
What makes a good video game story? Modern gaming discourse would seem to imply that the more overtly emotional a story is, the higher its quality. While a genuinely emotional narrative is certainly the sign of a good storyteller, there’s more to a story’s quality beyond how it makes one
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‘Ocarina of Time’ Dungeon by Dungeon: Shadow Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the seventh dungeon, the Shadow Temple.
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‘Ocarina of Time’ Dungeon by Dungeon: Water Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the sixth dungeon, the Water Temple.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Ice Cavern

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the fifth and a half dungeon, the Ice
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Fire Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the fifth dungeon, the Fire Temple.
Features Level By Level

‘Ocarina of Time’ Dungeon by Dungeon: Forest Temple

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the fourth dungeon, the Forest Temple.
Game Boys Podcasts

Game Boys, Ep. 100: 100th Episode AMA Special

Tim Maison
Welcome to the Game Boys 100th Episode Special!  In this very unique episode, Alex, Ryan, and Tim open up and answer questions asked by you, the listener!  What’re the Game Boy’s desert island games?  What about they’re dessert island games?  Just kidding, that’s not one of the questions!  But there...
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‘Ocarina of Time’ Dungeon by Dungeon: Inside Jabu-Jabu’s Belly

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the third dungeon, Inside Jabu-Jabu's Belly.
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‘Ocarina of Time’ Dungeon by Dungeon: Dodongo’s Cavern

Kyle Rentschler
This continuing series will take a look back at the entry that established the 3D dungeon template, in turn altering dungeon design in ways that would dominate and define the series for nearly twenty years. In this entry, I will be examining the first dungeon, Dodongo's Cavern.