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Features Games

Tales from Telltale: A Telltale Games Retrospective

Staff
Telltale Games’ shutdown has been heartbreaking to watch unfold, and not just because so many incredibly talented people are now out of a job, but because many of us here at Goomba Stomp have spent a fair amount of time playing many of the studio’s games over the past decade or...
31 Days of Horror Featured

The Leading Ladies of Horror Games: or the Neglected, Orphaned, Girls of Insane Asylums

Joanna Nelius
Have you ever taken a cold, hard look at the childhoods of female protagonists in horror games? Many of them have been orphaned or abandoned, or put into a mental asylum or orphanage, or some combination of those.
Reviews 9.0

‘The Walking Dead: The Final Season’ Ep. 2, “Suffer the Children” — A Bittersweet Return

Mike Worby
When Telltale premiered its new engine last month with the stellar first episode of The Walking Dead: The Final Season, it was to much fanfare. One of the central criticisms of Telltale's games for years has been staleness of their engine, and how samey this made gameplay feel in the majority
Games Reviews Spotlight 9.0

‘The Walking Dead: The Final Season’ Ep. 1, “Done Running” – A Whole New Apocalypse

Mike Worby
TWD has returned for its final chapter, and when it comes to The Walking Dead: The Final Season, the biggest shocks aren't in the story but in the massive overhaul to Telltale's engine.
Lists

Our 35 Most Anticipated Games of 2018 (Part 2)

Staff
2017 was such an incredible year for video games and 2018 looks to be just as promising. The Goomba Stomp staff has put together a list of the 35 most anticipated video games of 2018.
Features

Artistic Licence in Video Games

John Websell
You don’t need to be a Tolkien scholar to have noticed the, shall we say, inconsistencies present in the various trailers for Middle Earth: Shadow of War; the sequel to Monolith’s hugely entertaining action-RPG Middle Earth: Shadow of Mordor.
Features Spotlight

Quick Time Events: In Defense of Gaming’s Most Unpopular Mechanic

John Websell
Quick Time Events have been around for a surprisingly long time; however, it wasn’t until Sega’s 1999 classic Shenmue that they became an established part of the gaming landscape. In fact, director Yu Suzuki was actually credited with coining the term many have come to know and loathe in the