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Top 10 Scary Moments in Non-Scary Video Games

Panic, and fear doesn’t always have to come from horror-based video games, because even in the brightest of titles fear can always strike.

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Things, not just video games, are at their scariest when you’re simply not expecting it. This universal applies to everything, whether it’s random post through your front door, or a sudden knock on a window. Panic and fear don’t always have to come from horror-based video games, because even in the brightest of titles fear can always strike. Even during silly moments, gamers can feel horror creeping up on them. This list aims to cover the scariest incidents from games of any age that weren’t, and aren’t, horror games by any means: but still made us jump with fright at certain moments.

10) Metal Gear Solid V: The Phantom Pain: Discovering an unmarked enemy suddenly next to your position

In MGSV: TPP when you’re crawling around heavily fortified enemy encampments, packed full of hostiles armed to the teeth with guns, and explosives, it helps to know where every hostile is. Taking the time to spot enemies from afar really pays off once you’re actually inside the base because marking enemies means you can see them through walls. Not only that, but watching them move around their patrol space means you get the chance to learn walk patterns from them.

This is why when a random hostile you forgot to spot, or simply missed because they were walking somewhere else, shows up behind you, it’s absolutely horrifying. The initial panic of having to scramble to find them, then either put them to sleep or murder them, then make sure you have not disturbed any of the others, isn’t exactly a needed distraction in any mission.

9) LISA: Fighting the Playground Mutant

For the most part, LISA is a dark comedy RPG packed to the gills with witty humor, dislikable (yet lovable) characters, and nail-biting fights. Which is why the mutant fights are so jarring to the player. Not only is it a complete mood shift, but it’s the combination of the music that makes your skin crawl, and the awful visual of the abomination that just feels wrong.

Fighting early game mutants, these twisted figures of what were once men is simply horrible. They gurgle at you, they look disgusting, and to top it all off, they hit like trucks. It all makes your skin itch in an uncomfortable way.

8) The Legend of Zelda: Ocarina of Time: The Entire Shadow Temple

Nintendo seems to have a long history when it comes to getting certain child-friendly video games past the ESRB containing elements that are very much not for those aged three and above. Ocarina of Time is a colorful, powerful adventure that still manages to pull strings in hearts across the globe because of fondly cherished memories. But as a child, playing the game for the first time, the Shadow Temple hidden behind Kakariko Village was such a polarizing, terrifying experience that it cannot be overlooked.

It’s the closest the game comes to being genuinely scary, even now. The mood, combined with the enemy placements, and music, creates an area that feels ‘wrong’ to explore. This feeling is aptly justified later in the temple when Link finds a tombstone stating that the Shadow Temple is a dumping ground for “Hyrule’s bloody history of greed and hatred”. How lovely.

7) Demon’s Souls: The Entire Tower of Latria

Before From Software hit the market jackpot with Dark Souls in 2011, Demon’s Souls still stood as their first excursion in the Souls series. Because of the nature of its creation, director Miyazaki, and his team were essentially free to create whatever game they wanted to. Thus leading them to create what felt less like an RPG stage, and more like a rejected concept from a Silent Hill title: The Tower of Latria.

It’s a giant prison, corrupted by the madness of the land’s former king (now a demon himself) who sought to somehow create more abominations even after his reign ended. Not only is the mood totally different here, but the unique enemies of 3-1, the Mind Flayers, are just evil. These tentacle-headed, bell ringing spellcasters are the bane of any player in Latria, and their notoriety alone is enough to warrant another list. But this is the only area in the game that ever truly feels broken by the demonic scrouge.

6) Fallout 4: Super Mutant Suicider Bleeping

The Fallout series isn’t exactly renowned for its tense, scary moments. It’s always been a buggy, black-humored, lovable mess that people either can’t get enough of, or hate until the end of days. Fallout 4 didn’t buck this trend either, instead opting to streamline into more of an action-based FPS rather than a by the book RPG. It wasn’t scary in the slightest (except that one section down a certain quarry), even the prolific Deathclaws were weedy compared to their Capital, and Mojave cousins.

That being said, the incoming bleeping noise of a Super Mutant carrying an armed Mini Nuke, when you can’t find the Mutant, is horrifying. The reason for this fear is because of the sheer unprecedented damage that these reckless loons can deal to your survivor. Coupled with the fact that playing Fallout can make you forget to save because you’re too busy doing stuff, it’s less than brilliant when this bleeping starts ringing from a distance.

5) Darkest Dungeon: Being Critical on Death’s Door

Saying Darkest Dungeon by Redhook is difficult is like saying “water is wet”; it’s not exactly a revelation. The combat is intense, and constantly forces players to gamble on damage-dealing to kill enemies or trying to heal whatever just nearly murdered your heroes in the previous round. Because that’s just not enough for the Redhook team, however, they also elected to implement randomly occurring critical strikes that deal massive damage to whoever takes the hit. Critical strikes that enemies can get as well.

Even in lower level dungeons, critical hits are king when it comes to winning or losing at the right moment. A single, horribly devastating hit can render a hero either dying or dead instantly. So having a squishy hero (like the Plague Doctor) take a round one crit to the face, placing them on Death’s Door, is heart-wrenching.

4) Overwatch: Hearing “It’s high noon!” (But not being able to see the enemy McCree)

Much like the majority of horror, it’s all in what you hear (or don’t in some cases). Naturally then, when a player hears any of the carefully crafted ultimate voice lines from the wide cast of the Overwatch characters, they turn to try and find the source. This instant reaction is like a knee-jerk for experienced players, because if you know where an ult is near you, you can react to it accordingly. This is why when you hear the line “It’s high noon!”, and cannot locate the enemy McCree, everything becomes a frantic game of “find cover somewhere”.

The issue is with finding cover, because Overwatch isn’t cover-based compared to other shooters, sometimes there simply isn’t any cover nearby. But there’s another, far worse, problem with the non-existent McCree – because you can’t dodge an ult you can’t find. You only really get a couple of seconds of safety if you’re playing a tank character, but even then you run the risk of eating a powerful revolver shot if you stand in the wrong place.

3) The Elder Scrolls V: Skyrim: Encountering Giant Frostbite Spiders for the First Time

The re-released action adventure that Bethesda just can’t let go of has seen a lot of dumb, funny, and stupid moments over its considerable near six lifespan from players all over the world. But it’s not scary. Daft, campy, spacious, and enjoyable it is: but not scary. So the initial reveal in Helgen of the giant Frostbite Spiders wasn’t to be expected from a game where the first-born of the God of Time can be killed by a wooden sword.

The enemy design on the spiders is fantastic, and the design team must be commended for giving thousands of players nightmares for years to come. Even if you didn’t have any form of arachnophobia, these things were just nasty to deal with. They usually came in packs, made disgusting movement noises, and dealt weirdly high poison damage. Don’t even mention Nimhe and her quest either.

2) Dishonored: Fighting the Whalers

After blasting, or dodging, your way through most of the main missions in Dishonored, you’ll suddenly find yourself in the Flooded District as a prisoner. This entire area is diseased beyond saving and is also packed to the gills with Whalers – assassins who work for, and with Daud. While the area itself is a tad creepy due to its visuals, these other assassins are awful to deal with. Attacking one will often lead to many more turning up to help finish the job, and they’re just as trained as you are.

Problem is that some of these murderers-for-hire have access to the powers of the Outsider, armed with a similar brand as your own. Meaning that they can teleport over short ranges. This becomes horribly apparent if the enemy you were previously looking at suddenly melts away in a flash, only to reappear behind you with a knife to your back. Nothing quite like a taste of your own medicine to get your blood pumping.

1) Minecraft: Being Snuck up on by a Creeper

If you’ve ever played the cultural phenomenon that is Minecraft, then you’ll be initially confused by this crowning top spot being named as it is. A Creeper is an enemy in Minecraft that exists solely to ruin your evening (literally, as they can only spawn at night). Whenever the player approaches one of these green-pixelated fish sticks of death, they explode, dealing massive damage. While it’s normally obvious when one is about to detonate, as they have a trademark “hisssss” that leads up to just before the blast.

Occasionally though it can catch you off guard. The warning “hisssss” from before can become far less apparent once you’re battling other enemies, or concentrate on what to mine next in your pit of misery. This shock of being blown up without any warning at all, just instant death, is the perfect example of fear-inducing tactics in a game that’s normally so kid-friendly, fluffy, and safe.

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Watch the Trailer for ‘The Mandalorian’ the First Live-Action ‘Star Wars’ Series

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Thanks to the arrival of the D23 Expo, Disney has revealed the first trailer for its long-awaited Star Wars original series, The Mandalorian.

Created by Jon Favreau (Iron Man), the series is set after the events of Return of the Jedi and follows Pedro Pascal as a mysterious, gun-slinging Mandalorian bounty hunter who navigates the seedier side of the Star Wars universe.

Along with Pedro Pascal, The Mandalorian stars Gina Carano, Nick Nolte, Giancarlo Esposito, Emily Swallow, Carl Weathers, Omid Abtahi, Werner Herzog, and Taika Waititi. The first season of episodes will be directed by filmmakers like Dave Filoni, Taika Waititi, Bryce Dallas Howard, Rick Famuyiwa, and Deborah Chow.

the mandalorian trailer

Here’s the official description of The Mandalorian:

After the stories of Jango and Boba Fett, another warrior emerges in the Star Wars universe. The Mandalorian is set after the fall of the Empire and before the emergence of the First Order. We follow the travails of a lone gunfighter in the outer reaches of the galaxy far from the authority of the New Republic.

The Mandalorian begins streaming on Disney+ on November 12, 2019.

Check out The Mandalorian trailer below.

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Jordan Peele’s ‘Us’ Soundtrack Gets a Vinyl Release

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While we don’t publish music news or music reviews here at Goomba Stomp, we are huge fans of vinyl and since we cover film, we figured this announcement would interest some of our readers.

Back in 2017, Jordan Peele’s Get Out topped our list of the best films of 2017 and while the year isn’t yet over, there’s a good chance his follow-up Us, will land somewhere on our best of the year list as well. There are many reasons why we love Peele’s ambitious sophomore film including for the suspense, cinematography, performances, and direction, but one thing that doesn’t get enough praise is the soundtrack by Michael Abels. And if you like us, love the original score, you’re going to love this bit of news.

After giving his Get Out soundtrack a vinyl release last year, Jordan Peele is now doing the same for the soundtrack to Us.

WaxWork Records announced the news earlier today and if you’re planning on buying a copy, you don’t have to wait since it is now available to purchase through the label’s website.

The soundtrack, which received a digital release earlier this year, features composer Michael Abels’ score, in addition to songs from Janelle Monáe, Minnie Ripperton and the “Tethered Mix” of Luniz’s “I Got 5 on It” that appeared in the film’s first trailer. The album artwork was created by illustrator Edward Kinsella and features an interactive die-cut mirror board back cover, a heavyweight art print and an exclusive essay from UCLA Professor, scholar, and activist Shana L. Redmond Ph.D.

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Trailer for the Twisted Dark Comedy thriller ‘Villains’

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Alter has released the first poster and the official trailer for Villains, the upcoming dark comedy thriller which stars Bill Skarsgård (IT) and Maika Monroe (It Follows) as a couple who rob a gas station and scores enough cash to start a new life in Florida. Unfortunately for them, their getaway plans turn upside down and the young couple end up stumbling on much more than they bargained for.

Villains hits theaters on September 20th and was written and directed by Dan Berk and Robert Olsen. In addition to Skarsgard and Monroe, the movie also stars Jeffrey Donovan and Kyra Sedgwick. It’s co-produced by Bron Studios, Star Thrower Entertainment, Creative Wealth Media Finance, and The Realm Films. You can watch the trailer for Villains below.

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Beanie Babies: The Collectables with Heart

Toys We Love Spotlight

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For our Toys We Love Spotlight, I’m looking at one of my personal favourites: Beanie Babies. I had collected so many of these growing up, and households worldwide in the 90s and early 2000s were sure to have at least one Beanie Baby in their possession (was it even the 90s if they didn’t?). These plushie companions were cute, cuddly, and collectable, so it’s not a surprise that the Beanie Babies craze swept the globe, forcing parents and toy collectors everywhere to dig into their wallets.


Beanie Babies had a few aspects to them that made them stand out from your average plushie. Firstly, they did not have as much stuffing as most soft toys. Whilst some thought that this made them look cheap, it also made them light, posable, and gave them a realistic feel and look. The bear Beanie Babies were particularly good to pose, and this set them apart from run-of-the-mill teddy bears. Another element that made Beanie Babies more unique was their special tag. Each toy had a tag attached which had the toy’s name, date of birth, and a quotation etched inside. The former was something that could have been a risky choice, as although it wasn’t completely taking away the child’s choice of name — there was nothing stopping them from just calling their Beanie whatever they wanted — a pre-selected name can be difficult to sell, as kids can often take great pride and pleasure in naming their toys.

It was a great success, however, and worked as a nice finishing touch for the Beanie Babies, adding a dash of personality and flair (something much needed in the often critically over-saturated soft toy market), as well as making each Beanie Baby feel like their own creature with their own little stories. Adding to that was the wide variety of animals that were available, such as Tiny the Chihuahua, Pegasus the Unicorn or Swampy the Alligator. This means that the desires of each individual child or enthusiastic collector could be catered to (I myself favoured the dogs and bears).

The puppies were my Beanie Baby of choice. They were all such good boys and girls.

The Beanie Babies also had their own way of tackling difficult issues in society, showing them to kids through the guise of a soft toy. I’ll give you an example through my own experience: I had a Beanie Baby that (as odd as it may sound) gave me more of an understanding of the horrors of September 11th. Weird, right? Allow me to explain. I was only just nine years old on that now-historical day when the twin towers in New York were attacked and so many innocent people lost their lives. I had come home from school (it was afternoon time here in the UK when it happened), and I remember my mum watching it on television in complete shock. She had watched the whole thing whilst I’d been at school.

I didn’t really understand what was happening to be honest. Even when I was watching the repeats of the plane crashing into the side of the tower, I was somewhat oblivious the gravity of the situation (though as a nine year old child, I suppose I could be forgiven for that). The news continued to report the tragedy for a long time, and my school held assemblies to discuss the matter. I knew people had died, and that made me very sad, but I remember thinking that people died all the time, so why was this one incident reported on so much? About a month or so after, TY released three Beanie Babies as a tribute to those lost during 9/11. One of these was a Dalmatian Beanie Baby called Rescue, and I wanted him the moment I saw him, not really knowing the true nature of his purpose. My mum obliged happily, knowing what he represented. I remember taking my little Dalmatian with the red collar and American flag on his leg home and reading his tag. It read:

To honor our heroes
who lost their lives in the
national catastrophe that
took place on September 11, 2001.
We mourn for them and express our
deepest sympathy to their families.
God Bless America

Rescue the Dalmatian was joined by America the Bear and Courage the German Shepherd. The Beanies were a set of three released to honor those who perished in the tragedy of 9/11.

I found Rescue in my room recently, and the memories flooded back to me upon reading it again. I remember looking into all the acts of heroism and bravery after reading Rescue’s tag, and that’s when the situation really hit home to me. I looked into the stories of firefighters and first responders and those who had died, as well as all the search-and-rescue dogs attempting to save people among the chaos. As a child, it can be hard to see past your immediate opinion and truly consider the sheer weight of a situation, but with Rescue’s help, I was able to see just how this event was indeed very different to anything I had ever seen before, and how serious it was. It was the first time I felt like I was thinking like a grown up. I looked at the world differently from then on — obviously as I got older, but also from my ability to think harder and search deeper. Honestly, I don’t know if I would have even bothered if it wasn’t for Rescue reminding me of exactly how much was lost on that day.

Rescue, perhaps the goodest and bravest boy of them all.

Beanie babies will forever be ingrained in culture. They are still bought, sold and collected even now and will remain a timeless staple of most of our childhoods. They certainly are for me. Especially you Rescue, the bravest firefighting Dalmatian the world has ever known.

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‘Shenmue III’ Gamescom Trailer Details a Day in the Life of Ryo

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The original Shenmue games pioneered the open world genre, in part through their inclusion of many different minigames and side activities. The Kickstarter-funded Shenmue III looks to continue that legacy, as developer Ys Net and publisher Deep Silver have debuted a new trailer at Gamescom 2019 entitled “A Day in Shenmue.”

The developers provided the following description of the trailer via their latest Kickstarter update: “Exploring the town, playing minigames and battling! We hope it feels just how a Shenmue day should!” Sure enough, the footage showcases the series protagonist Ryo participating in a number of minigames, such as a boxing game and a pachinko machine. The end of the trailer also includes a good look at the series’ signature kung fu combat.

Beyond the new trailer, the Kickstarter update also noted that Yu Suzuki, the famed creator of Shenmue, will be present at Gamescom for autograph signings.

After numerous delays, Shenmue III will finally launch on November 19, 2019 for PS4 and PC via the Epic Games Store.

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Freelance Film Writers

Goomba Stomp is the joint effort of a team of like-minded writers from across the globe. We provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. We are currently looking for Film, TV, Anime and Comic writers.

Contact us: Editor@GoombaStomp.com

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