What a week it’s been in video game news, eh? Scandal, announcements, reveals, trailers, a terrible paid online service from you-know-who – it’s all happened. There is genuinely no better pressure writing this column than having to choose what to omit. I’ll take too much news over scraping the barrel any day, and there’s no barrel scrapings in sight, folks. Strap in; it’s getting serious.
Telltale Games Are the Walking Dead
This column has been going on a while now – I think this is number 22 – and I’m struggling to remember a more shocking story I’ve had to cover than this. Telltale Games – the studio behind the interactive novel series of The Walking Dead, The Wolf Among Us, Back to the Future, Batman, Game of Thrones, Borderlands, Minecraft, Guardians of the Galaxy and the recently announced Stranger Things – “[began] a majority studio closure following a year marked by insurmountable challenges,” on Friday.
The challenging year has included, last November, the company laying off 25 percent of the workforce and, in March, an exposé from The Verge that revealed the “toxic management” that was rife in the company and costing it its best talent. Following the downsizing in November, Telltale tried to ensure fans that it was “not expected to impact the release of any of the company’s previously announced projects.” Whoops.Fast forward to Friday and the current move has seen 250 staff laid-off – with, according to Forbes, “[no] severance, health care that runs out in a week, and no idea how they’re able to stay in the Bay Area,” – the apparent cancellation of The Wolf Among Us Season 2 and Stranger Things, and The Walking Dead’s Final Season set to end after only its second episode. You can head around the internet and find a wide range of extra stories and rumors as to why this closure has happened: the company’s terrible money management, taking on of too many unsustainable projects, poor game sales, and how some employees had only been hired a week before they were laid off.
It seems that if you’d been following Telltale for the last twelve months, the writing may well have been on the wall, but it doesn’t make this story any less shocking. It’s hard to find someone who hasn’t enjoyed a Telltale game at some point – most likely a while ago now – but their transition to the current generation of consoles has not gone well. The quality of their game engine has been the subject of criticism for years, and hasn’t gotten better in any of the games I’ve played. It’s pretty understandable that gamers are less willing to pay for a game that runs about as well as a sloth with an ingrown toenail, and the fate of the final season of The Walking Dead could hurry forward the death of the episodic video game – especially if season pass holders aren’t refunded for the content they’ll now never receive.
The Devil’s in the Detail
The total shitshow unravelling at Telltale could easily distract from all the news bursting forth from the Tokyo Game Show, but not in this article it bloomin’ won’t. One game that seemingly can’t stop releasing new information is Capcom’s Devil May Cry 5. Capcom’s TGS trailer was a bit of a monster. Accompanied by a thumping metalcore soundtrack, we got to see grizzled, beardy Dante laying the smack down on numerous enemies with a host of cool-looking weapons. These included Cavaliere, a rideable motorbike that literally doubles up as a weapon when Dante rips it in half and starts swinging it about. Perhaps the most interesting moment of the trailer was the first unveiling of the new third playable character – simply named V.
That’s not all the news we got though, even if some of it wasn’t announced by Capcom themselves. In the spirit of modern gaming, listings on retail outlets have leaked some extra details. Steam, PSN and the Xbox Store all list ‘Network Players 2-3,’ clearly indicating an online multiplayer component. Bizarrely, Capcom has attempted to bat attention away from it. A Capcom spokesperson told Gamespot “With Devil May Cry 5, we are focused on delivering a complete single-player action experience. No multiplayer features have been announced.” Weird, right? I mean that’s basically a lie at this point because a product listing isn’t so much an announcement as much as it is an outright factual description of the game itself.
Gamespot also noticed an option to purchase in-game orbs with real-world money in the TGS demo, and of course director Hideaki Itsuno has clearly been fully briefed on the Corporate Bullshit Comeback for times like this. He said, “with giving people the ability to purchase Red Orbs, it’s something we want to give people as an option. If they want to save time and just want to get all the stuff at once, those people can do that.” Correct me if I’m wrong, but who plays video games to “save time”? Isn’t playing games supposed to be a way you choose to spend your time? Yet again another company is trying to act as if some of their game doesn’t need to, or shouldn’t be, played and is trying to cover over that with the mask of ‘player choice’.
This shouldn’t affect the quality of the game, which I had a great time with at Gamescom, and as long as the game isn’t made grindy or repetitive in order to persuade people to part with real money, it should be easy to ignore. Of course, one piece of equipment that will require extra real money is Nero’s version of Mega Man’s Mega Buster, which only comes with the Deluxe Edition of the game. A trailer came out for that, and let’s just say I really wish I didn’t want it. Stupid enticing nonsense.
Phoenix is Coming Wright to Current Gen
I’m going to say it. You know I’m going to say it. You’ve probably already thought it. I’m sure you, me and everyone else has no…objection to the announcement of the Ace Attorney trilogy coming to Switch, Xbox One, PS4, and PC. I’m glad we all got that out of the way.
Capcom announced the port at TGS with a trailer showing off the sharp look of the sprites, but there’s little information on any changes or updates to the gameplay, and it seems unlikely. To me, the most logical place to have the Ace Attorney series would be on the portable Switch, but I’ve only ever experienced the games on iPhone, and they all look and play perfectly (and cheaply) on mobile, so despite my initial and brilliant pun, it’s actually quite hard to see the justification behind the ports, unless they are setting console gamers up for a new entry in the series.
Hopefully, they will serve as the definitive way to experience the games and will be playable to a decent standard with a controller on PS4 and Xbox, as Ace Attorney is traditionally at home with some kind of touch screen involved on DS or mobile. Using a mouse seems like a good way to play, and hopefully, Switch’s handheld mode will incorporate the touchscreen. Of course, if you’ve never played the series, then you really have no excuse at this point. You won’t be sorry; it’s brilliant.
‘Death Stranding’ TGS Trailer Sheds Light on…Nothing
It’s still a mystery to me what Death Stranding is, but if the TGS trailer shows anything, it’s that acting talent is not somewhere it’ll fall short. Troy Baker will be lending his dulcet tones to Kojima’s latest…thing, and he’s on pretty top form as he introduces his giant shadow lion with a golden mask and a face like a bum hole.
There’s no doubt this game is going to be pretty much pure insanity, and that is definitely where Kojima excels. Of course, the more Sony shows, the less we know, but coming into a gaming experience not knowing what to expect and without any preconceived notions or plot beats you could predict from minute one is the kind of thing more games should have. By keeping things intentionally vague, things remain perennially interesting. I’d say I can’t wait to see more, but who knows if seeing more will mean anything to anyone.
This News Story is Classic PlayStation
It seems like ages ago that this was announced, but perhaps that’s because so much has happened this week, or maybe because a PlayStation Classic was always so much of an inevitability thanks to the success of Nintendo’s recent efforts with miniature versions of their own retro consoles. It’s definitely a movement the gaming industry seems to be going all in on, effectively working hand-in-hand with the genocide of emulation sites, but classic back catalogs need more exposure and availability, so it can only be the start of a good thing – it’s just a bit of a shame it’s tied to a physical medium at the moment. Baby steps, I guess.
You can read tons of detail about the new mini console in Rick’s article right here, but I’ll fill in some of the more pertinent points right here to entice you on to the main event. It comes pre-loaded with 20 games, with Final Fantasy VII, Tekken 3, Wild Arms, Ridge Racer Type 4 and Jumping Flash! announced so far. It’ll output in HDMI, will retail at $99.99 USD and is set to release on December 3rd.
Sony are claiming the Classic is 45% smaller than the original machine, and hopefully, the wires for the controllers aren’t 98% smaller. The length of the wires on the NES Classic especially was the cause of much consternation thanks to the fact that you had to basically sit right in front of the console to use it, which just isn’t practical. Those shown in the trailer video look tiny, but a promotional image on the Sony site seems to show they have decent length, however, it’s still unclear.
That’s it from me this week, aside from a cheeky little plug for the first in my in-depth look at every main series Mega Man game. Speaking of which, I’m off to go beat the 3rd game and finish off my write up of the 2nd. I’ll see you as a broken and tired man in seven.
‘The Walking Dead: The Telltale Definitive Series’ Review: A Bittersweet Swan Song for Telltale’s Defining Game Series
When Telltale Games released The Walking Dead game back in 2012, there was no telling as to how the point and click interactive adventure game was going to be received. But the game became more than just a success. It became a critically acclaimed and commercially successful phenomenon that transformed Telltale Games into an A-list game development studio overnight. Winning countless awards- including a huge amount of Game of The Year awards from various publications– The Walking Dead proved that games that focus on delivering engaging narratives and well-developed characters can be just as good as big and bombastic games. However, the closure of Telltale Games in September 2018 meant that several projects were cancelled and The Walking Dead: The Final Season, which had just released its second episode, was suddenly thrown into a state of uncertainty. With the fans desperately wanting to complete Clementine’s story, Skybound Games stepped in, took on the challenge, and managed to finish the series with the critically acclaimed final episodes. Now, a year later, a compilation of all the games has been released and it’s a huge accomplishment. There is a sense of achievement surrounding this collection and whilst it is not without issues, it is a perfect package for fans of The Walking Dead as well as a poignant ending of an era.
The Definitive Series is a collection of all four seasons of Telltale’s The Walking Dead as well as the Michonne miniseries and the 400 Days DLC, plus a ton of new bonus material and additional features. A short documentary on how Skybound Games saved The Final Season is available as are developer commentaries from some of the cast and developers of the games for some various episodes. There is also an art viewer which shows off concept art from all the seasons and a character viewer where you can look through various character models and animations as well as listen to voice lines from across the series. The final bonus feature is a music player, which allows you to listen to Jared Emerson Johnson’s origianl score from each season. The bonus content is definitely a must-have for diehard fans of the series such. The ten-minute film The Return of The Walking Dead is a short but fascinating look into Telltale’s rise and fall and the effect it had on the staff as well as the fans. The developer commentaries also provide an insight into the game that fans would not otherwise have. For instance, the voicemail from Clementine’s mother Diana in the first episode of Season One is revealed in the commentary to have been the audition tape for actress Rebecca Schweitzer. They found her performance so impressive that they did not ask her to record any more dialogue for the role of Diana. Instead, they used the audition in the finished game as well as in the trailer for the game. It is little facts like this that I found really fun to hear when listening to the commentaries. The art viewer provides some brilliant concept pieces from the team behind the artwork of the games. It also gives an insight into some scrapped ideas. There is concept art for an unused gym setting in Ericson Boarding School from The Final Season as well as a dilapidated version of Clementine’s house. The house concept gets some use in the form of the menu for The Definitive Series, but a return to Clementine’s home could have been a fascinating addition to the game. The character viewer is definitely fun to play around with too as you can mix up voice lines and animations to create some weird and wonderful sights. My personal favourite animations are the Rosie model with AJ riding on her back and the updated Lee model with AJ perched on his shoulders, joyously shooting a machine gun. The music player is a great addition as well as Emerson-Johnson’s score hasn’t been readily available since now (except the music from Season One which was previously released as an album). It’s great if you want to let the music play in the background but one problem I did find is that you can’t jump from one song to the next automatically. All the songs have to be selected manually so you cannot let the albums play out. Despite this, the music player is still a good addition to the collection.
One of the most noticeable features of The Definitive Series is the improvement to the graphics. After playing through the first episode of Season One, the graphics update is incredibly noticeable. The world looks crisper and clearer, with more attention paid to background details that were barely noticeable when the game first released in 2012. For instance, when in the drugstore that is owned by Lee’s family, you can clearly see the pictures on the wall in the background and you can read the signs dotted around the drugstore easily. It is a nice touch that makes the world more believable and immersive. There is also more shading included, mirroring the style of the comic books even more than it already did. The improved visuals are very similar to the visuals in The Final Season, with more detail put into the aforementioned comic book style. It greatly enhances the experience of playing the game, adding more depth and elegance.
The game isn’t without its problems. The release on the PlayStation 4, the platform on which I played it, was marred with a wealth of technical problems. The only working parts of the PS4 version when it first released was the art viewer, director commentaries and music player. The character viewer did not work at all and neither did the actual games (obviously the most important part). To be blunt, the PS4 version was pretty much broken upon release. Skybound Games has since released a patch to fix the issues, but my download of this patch took me an entire day. I wasn’t able to actually play the game until three days after I received it. This was incredibly frustrating but kudos to Skybound Games for acknowledging the problem quite quickly and keeping PS4 players informed of the patch progress. The actual game also has some technical bugs and glitches and they are the sort that has come to be expected from Telltale titles. Awkward lip-syncing, dead-eyed characters and jarring animations are still present but I also got some new issues such as dialogue suddenly cutting off or characters missing out half of their voice lines. Although these kinds of glitches are known in these games, I am disappointed that these couldn’t be fixed in The Definitive Series. The game may look better, but it still has numerous hiccups that can take you out of the experience.
Despite the technical hitches and the broken PlayStation release, The Walking Dead: The Telltale Definitive Series is a must-have for hard-core fans of the game series. The behind the scenes insights are interesting for those invested in these titles and the various art and music available can make you truly appreciate the hard work that went into creating this world and these characters. Admittedly, The Definitive Series has little to offer to those who aren’t aware of the series or for casual fans who already own the games. That being said, there is a community of fans out there (myself included) who have loved and supported Telltale and The Walking Dead game for years who were genuinely devastated by the studio closure. It is those fans who will get the most out of this collection. The game encapsulates a nine-year journey and it is a bittersweet sendoff to the series and to Clementine, who we have seen grow throughout the series. No matter whether Telltale Games makes a comeback or not, the studio will always be remembered for this defining title which introduced us to Lee, Clementine and A.J and made us care about their struggle to survive in a post-apocalyptic world. The Definitive Series marks the end of The Walking Dead Game– and the end of Telltale Games as it once was- and although the ending is certainly bittersweet, it is wrapped up nicely with this collection.
The Walking Dead: The Telltale Definitive Edition is out now for PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows.
Can’t get enough of The Walking Dead? Season nine of the popular AMC television show is available now on Blu-ray and DVD in the US and will be available on September 30th on Blu-ray and DVD in the UK. The show will be returning for its tenth season on AMC on October 6th, 2019
Introducing ‘Ring Fit Adventure,’ Nintendo’s Exercise Action Adventure for Switch
Nintendo’s “new experience” for Switch is ‘Ring Fit Adventure’, an unusual, ring-filled, and exercise-focused take on the action adventure genre
Last week, Nintendo teased a mysterious “new experience” for Switch. In our first report on it, we jokingly asked, “Why can’t this be an open world, motion-controlled yoga rhythm action game?”
It turns out that we weren’t too far from the truth.
Nintendo has now fully revealed this new experience to be Ring Fit Adventure, an exercise-focused title that “turns a typical adventure game on its head as players squat, press and flex their way through challenges designed for a wide range of body types and levels of fitness experience.” To make this unique exercise gameplay possible, players attach their Joy-con to the new Ring-con accessory, “a flexible electronic device that provides resistance, and uses the Joy-Con to respond to the player’s movements.”
Ring Fit Adventure is more than just another motion-controlled exercise game. Instead, it’s a full-fledged adventure, complete with a story, a world to explore, and RPG elements. Nick Chavez, Nintendo’s Senior Vice President of Sales and Marketing, said that “Ring Fit Adventure combines gaming and physical activity in a way that incentivizes people to keep coming back for more, to further both the story and their own fitness goals.”
Beyond the adventure mode, there’s also plenty of other modes focused primarily on simple exercise. There’s sets of exercises tailored specifically to individual body parts, along with some general practice routines as well. There’s even a “Silent” mode, which emphasizes quieter movements to ensure that apartment-dwellers don’t drive all their downstairs neighbors insane.
Overall, it’s certainly an extremely unique project. Check it out in all of its active, exercise-filled glory in the full reveal trailer below.
Fantastic Fest 2019 Announces the Third and Final Wave of Programming
Fantastic Fest 2019 is just around the corner and a week before the doors open, the festival has revealed its third and final wave of programming.
Wave three brings a ton of exciting new titles including I Lost My Body, the award-winning film from director Jérémy Clapin, Jessica Hausner’s English-language debut Little Joe and Sea Fever which is being compared to such films as Alien to The Thing to last year’s Annihilation. In addition, they’ve added the World Premiere of Random Acts of Violence, We Summon the Darkness and the North American Premiere of Keep me Company.
The festival will also be honoring the career of Japanese maestro Takashi Miike with a lifetime achievement award and a special screening of The Happiness of the Katakuris. Check out the press release and full lineup below. You can find wave one here and wave two here.
Fantastic Fest runs September 19-26. Be sure to check back as we will be covering the event once again this year.
AUSTIN, TX — September 11, 2019 — Netflix brings the US Premiere of the much-lauded I LOST MY BODY to Fantastic Fest after an award winning debut at Cannes Critics Week. From director Jérémy Clapin, this singular tale of a severed hand trying to reunite with its owner is told in a striking hand-drawn animation style and won the Cristal award at the prestigious Annecy International Animated Film Festival.
“This has been a phenomenal year in terms of filmmaking, and we are proud to be hosting so many of the year’s best filmmakers in Austin,” says Evrim Ersoy, Fantastic Fest Creative Director. “Whether first-timers or alumni, we hope to share their work with our unique audience and to help elevate their voices within the festival world and with audiences at large.”
The festival will be honoring the career of Japanese maestro Takashi Miike with a lifetime achievement award and a special screening of THE HAPPINESS OF THE KATAKURIS. With over 100 films under his belt, Takashi Miike’s work has been regularly featured as part of the festival.
This year, Fantastic Fest alumni are bringing exceptional new projects to the festival. ALLÉLUIA filmmaker Fabrice du Welz returns to Austin with the North American Premiere of ADORATION, telling a story of young love gone wrong. Drafthouse Films alum Katrin Gebbe follows up her striking debut feature NOTHING BAD CAN HAPPEN with PELICAN BLOOD, where a mother realizes something may be very wrong with her adopted daughter. Finally, shorts filmmaker Ryan Spindell makes the jump to features with the World Premiere of his fast-paced anthology, THE MORTUARY COLLECTION.
One of the thrills of Fantastic Fest is the opportunity to see the beginning of a filmmaker’s career, and this year’s fest will feature a trio of stunning directorial debuts. In SAINT MAUD, a live-in nurse is determined to save the soul of her dying patient at any given cost. In HOMEWRECKER, polite friendship forces a young woman into a battle to the death with the growing insanity of her newly-made friend. Finally, in AMIGO, lifelong friends find their relationship turning toxic following a tragic and crippling accident.
The sea is the inspiration for a trio of films that inspire very different emotions. In SWEETHEART, a shipwrecked young woman discovers she might not be as alone as she thought. In SEA FEVER, the crew of a small shipping boat discovers their craft infected by an unknown organism. Lastly, in RIDE YOUR WAVE, a surf-obsessed young woman discovers that death might not be the final stop in her burgeoning romance with a handsome firefighter.
Fantastic Fest is known for its dedication to the horror genre, and this year’s lineup is especially strong with an array of fantastic premieres. In the World Premiere of RANDOM ACTS OF VIOLENCE, a comic book artist finds himself the inspiration for the grisly work of a serial killer. In the World Premiere of WE SUMMON THE DARKNESS, an after-party becomes deadly grounds for survival for a group of heavy metal fans. And in the North American Premiere of KEEP ME COMPANY, a romantic weekend getaway turns sinister with unusual occurrences at a rented house.
Cinephiles with a taste for the unusual will be delighted with a trio of titles that bend styles and genres to create something wholly unique. In LITTLE JOE, a scientific discovery threatens the entire future of mankind. WYRM concerns an alternative future where a shy, dinosaur-obsessed high-schooler struggles with a unique and unusual school requirement. And finally in NIGHT DRIVE a driver finds his boring evening becoming anything but when he picks up a young woman through a ride-share app in a glorious comedy of errors.
Alongside the usual vibrant and exciting shorts programming, Fantastic Fest 2019 brings a special focus to up-and-coming genre filmmakers from Mexico in a shorts block supported by Austin’s Consulate of Mexico titled MÉXICO FANTÁSTICO. The program opens with the disquieting thriller 9:40 starring Kristyan Ferrer (SIN NOMBRE), and proceeds with a selection of fantastic shorts that run the gamut in both genre and style, including the eerie folk-horror of THE WANDERING WITCH and disturbing sci-fi drama of THE ORIGINAL by Fantastic Fest alums Sofia Carrillo and Michelle Garza Cervera respectively.
Finally, live podcast recordings are back on The Highball stage at Fantastic Fest this year, with the return of Leonard Maltin’s Maltin on Movies, Doug Benson’s Doug Loves Movies, and April Wolfe’s Switchblade Sisters. This year brings new additions that include Horror Queers, The Horror and 5BY5 At The Movies.
Fantastic Fest 2019 – FINAL WAVE FILM LINEUP BELOW:
France, Belgium, 2019North American Premiere, 98 minDirector – Fabrice du Welz
Paul lives with his mother on the grounds of a mental institution and has little contact with the outside world. When Gloria’s admitted, he’s immediately fascinated by her and events take an unexpected turn.
World Premiere, 83 min
Director – Óscar Martín
After a serious car accident (for which he’s responsible), David decides to care for his best friend Javi at a remote house. It doesn’t take long until the animosity insidiously builds between them.
The Deeper You Dig
US Premiere, 95 min
Directors – Toby Poser & John Adams (Co-director: Zelda Adams)
The creation of a family production team in upstate New York, this unsettling supernatural tale explores the aftermath of a roadside accident, bringing together a mother, her daughter, and a stranger in increasingly surreal circumstances.
International Premiere, 86 min
Director – Zach Gayne
Societal expectations create a pressure cooker in HOMEWRECKER, a darkly hilarious satire that plays like the best bonkers thriller Lifetime wishes they made.
I Lost My Body
US Premiere, 82 min
Director – Jérémy Clapin
A severed hand escapes from a laboratory and sets off on a series of adventures across Paris, determined to find its owner.
US Premiere, 91 min|
Director – Lijo Jose Pellissery
The line between man and beast dissolves when a buffalo escapes slaughter in a sleepy South Indian village, leaving a trail of chaos and explosive machismo in its wake. It’s a landlocked JAWS, a bestial 2001, and a contemporary MAD MAX: FURY ROAD all rolled into one.
Keep Me Company
North American Premiere, 82 min
Director – Gonçalo Almeida
Two lovers meet in a secluded country home to try to heal their relationship without distraction, but the property’s pool has other mysterious intentions.
Austria, United Kingdom, Germany, 2019
Sneak Preview, 105 min
Director – Jessica Hausner
A genetically modified scarlet flower has mood-enhancing antidepressant effects on its owners, which become increasingly alarming as its influence spreads in this body snatchers for the drugged-out millennium.
The Mortuary Collection
World Premiere, 108 min
Director – Ryan Spindell
A young girl enters a secret room in a mortuary and learns the backstory of the mortician’s favorite deaths in this twisted anthology by Fantastic Fest alum Ryan Spindell.
World Premiere, 82 min
Directors – Meghan Leon & Bradford Baruh
When Russell picks up an enigmatic young woman through a ride-share app, his boring evening perks up. But all bets are off after they hit a guy with the car in this charming comedy of errors.
The Other Lamb
Ireland, Belgium, USA, 2019
US Premiere, 97 min
Director – Malgorzata Szumowska
Selah lives with her mothers and sisters in a mysterious cult led by Shepherd. When she begins to question his teachings, it threatens to destroy the very nature of their existence.
Germany, Bulgaria, 2019
US Premiere, 121 min
Director – Katrin Gebbe
German acting treasure Nina Hoss headlines Katrin Gebbe’s (NOTHING BAD CAN HAPPEN) sophomore feature about a single mother who adopts — and won’t give up on — a troubled little girl with a horrific past.
Random Acts of Violence
World Premiere, 80 min
Director – Jay Baruchel
A comic book writer visits the town where a serial killer previously wreaked havoc, only to encounter a new series of murders that strangely mirror the deaths he created in his comics.
Ride Your Wave
US Premiere, 96 min
Director – Masaaki Yuasa
Surf-loving college student Hinako crosses paths with Minato, a handsome firefighter, but a tragedy will change all they know to be true.
United Kingdom, 2019
US Premiere, 83 min
Director – Rose Glass
While caring for an attractive woman dying of cancer, devoutly religious nurse Maud develops an all-encompassing case of holy possession mixed with real-life obsession.
Ireland, Sweden, Belgium, 2019
US Premiere, 91 min
Director – Neasa Hardiman
The crew aboard a West of Ireland fishing trawler marooned at sea fall victim to a gradually spreading parasite in their water supply.
Texas Premiere, 82 min
Director – J.D. Dillard
After a storm at sea leaves her stranded on a deserted island, Jenn gathers all her strength to find ways to survive. But when night falls, Jenn discovers that the island isn’t as deserted as she might have thought… or hoped.
We Summon the Darkness
World Premiere, 90 min
Director – Marc Meyers
When Val, Beverly, and Alexis meet a group of fun-loving dudes in the parking lot of a heavy metal concert, they all decide to have an after-party, but it isn’t long before the group finds themselves fighting for their lives.
World Premiere, 106 min
Director – Christopher Winterbauer
In a strangely futuristic yet analog alternate universe, a lonely, dinosaur-obsessed youth struggles to complete a unique school requirement or risk being held back and enduring a lifetime of embarrassment.
Prepare to Be Even More Creeped Out by Hideo Kojima’s ‘P.T.’
A recently uncovered secret from Hideo Kojima’s P.T. (standing for playable teaser) revealed that the player is constantly being closely followed by the ghost known as Lisa, who is looming in the background of the game. Creepy right?
P.T. –– a collaboration between video game legend Hideo Kojima and film wizard Guillermo del Toro — was released back in 2014 and was intended to act as an interactive teaser for the game Silent Hills. Silent Hills was going to be the next installment in the Silent Hill horror game series, but unfortunately this never came to pass. A falling out between Kojima and publisher Konami led to the cancellation of Silent Hills. Fans of P.T. and the Silent Hill series were left disheartened by this decision due to the strong performance of P.T. and how promising it looked in terms of visuals, scares and story. The cancellation also led to P.T. being removed from the PlayStation Store, with any opportunity to download the game being lost. Only those who had already downloaded the teaser were able to play it and this led to even more intrigue on the hidden secrets concealed within the game. Indie developer Lance McDonald decided to delve further into the game and by using a camera hack, revealed the creepy ghost stalker.
The game itself focuses on a man attempting to escape from a freakish house with seemingly never-ending corridors. The player does have an encounter with Lisa in the game towards the end but they are also plagued by eerie noises and spooky shadows that approach from behind. McDonald’s discovery shows that Lisa is the culprit of all the hardships throughout, attaching herself to the player’s back as soon as they pick up the flashlight in the bathroom.
In P.T., it's common to hear noises as if Lisa is right behind you, or see weird shadows moving around in front of you, but when you turn around, there's nothing there. I hacked the game to allow the player to see behind them without actually turning around and… pic.twitter.com/bj1P0ymIZ6
— Lance McDonald (@manfightdragon) September 9, 2019
Check out Lance’s Twitter for more details on his creepy find as well as video clips if you really want to ramp up the nightmare fuel.
I wasn’t planning on sleeping tonight anyway.
Check Out the Real Moves Behind the Tricks in ‘Tony Hawk’s Pro Skater’
When it first launched back in 1999, Tony Hawk’s Pro Skater inspired a generation of wannabe skaters with its sense of cool action and its iconic soundtrack. We even ranked it as one of the absolute best game of the 1990s, calling it “a remnant of an era when the millennium was young, life was rad, the future was irrelevant, and goofing off was life.”
To celebrate the game’s 20th anniversary, Tony Hawk himself has recently revisited it and shared some details about its creation. Perhaps the most surprising tidbit he shared was the revelation that the development team actually used motion capture to attempt to recreate his signature skating tricks.
As can be seen in the Twitter video, Hawk was geared up in a full motion capture suit while performing some of his showiest moves. Unfortunately, he says that none of this actually made it into the final product, due to time constrictions near the end of development.
Tony Hawk’s Pro Skater released twenty years ago for the original PlayStation, where it quickly became a cultural phenomenon. To understand just how big of a deal it was (and still is), check out our retrospective piece.
Goomba Stomp is the joint effort of a team of like-minded writers from across the globe. We provide smart readers with sharp, entertaining writing on a wide range of topics in pop culture, offering an escape from the usual hype and gossip. We are currently looking for Indie Game reviewers.
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