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This Week in Gaming News: E3 x Fallout 76 + Demo Costing 0 Dollars = Fun?

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Oi oi, saveloy! We’re officially in E3 month now! Alright, calm down. At time of writing, we are nine days away from the beginning of the big event, which means I only have to type “E3” for one, maybe two, more of these articles. Next week is likely to be an absolute extravaganza of E3 build up, so for now we’ll keep things relatively current and allow fever pitch to properly set in next week. With that, to the news we go…

Fallout Soldier Philadelphia 76… er?

There’s really nowhere else to start this week, is there? The model Vault Boy on Bethesda’s Twitch stream wasn’t the only head that was bobbling this week, as Fallout fans and people-with-nothing-better-to-do everywhere sat and watched absolutely nothing for several days before Bethesda finally announced Fallout 76 with an equally nothingy teaser trailer.

What had largely been anticipation for either a New Vegas-style spinoff or a remaster of either of the franchise’s last gen offerings quickly turned into pessimism and confusion, as rumours began to circulate – mostly from Kotaku, who had warned us beforehand – that Fallout 76 is more likely to be an online co-op survival game/MMO, rather than the single-player experience that the series is known for. It doesn’t seem like many people are that excited as far as I’ve seen.

Gaming News Fallout 76

Yeah, I had this Twitch stream running while I was at work. It was for research, yeah?

Focusing on what we know – I’ll get to the rumours in just a second – the 76 in the game’s title refers to Vault 76, which opened in 2076 (a year before the nuclear war) and was, according to a Citadel computer in Fallout 3, one of 17 control vaults. Control vaults are basically vaults where, unlike the majority you find in a Fallout game, the residents were left to live completely normally without any of the typical nefarious experiments seen in other vaults. Vault 76 was scheduled to automatically open 20 years later in 2096, but the Pip Boy shown in the teaser trailer shows a date of 2102, which makes this game the earliest setting, timeline-wise, for any Fallout game thus far.

As for location, the Fallout 3 terminal listed information about Vault 76 under a “DC Area Vault Listings” menu, so it’s to be assumed that if Bethesda keeps this canon, the game will be set back in the DC area, most likely in West Virginia if the trailer’s song is of any significance. There’s a banner on the wall of the vault in the trailer that is celebrating “Reclamation Day,” and a voice on the TV is talking of the need to “rebuild,” and this plays into a lot of the rumours that are going around that Fallout 76 will be an online survival RPG.

Kotaku’s Jason Schreier seems to be Chief Rumour-spreader, and his “sources” have reported that the game will be online, but will also feature a story and quests, as well as more base-building, alongside multiplayer and survival-based mechanics. With it being set so soon after the war, it’s definitely in the right time period for there to be very little civilization out in the wasteland akin to what we’ve seen in games like Fallout 3 and Fallout 4 – set in 2277 and 2287 respectively – so this likely corroborates the need for surviving and base-building. I’m not going to pass too much judgement until we see what Bethesda confirms and debunks at E3, but this certainly isn’t the Fallout announcement I was expecting.

Clean Up on Walmart Aisle 3 – There’s Sonic Leakage Everywhere!

Walmart are a ruddy untrustworthy nightmare. They’ve got more leaks these days than an octogenarian’s bladder, but I suppose it gives me something to write about! This week’s big leak is that of Team Sonic Racing. Posting a product listing for the game – teased back at SXSW and rumoured to be developed by Sonic & Sega All-Stars Racing studio Sumo Digital – we are now privy to the following product description:

Team Sonic Racing combines the best elements of arcade and fast-paced competitive style racing as you face-off with friends in intense multiplayer racing. Race together and work together as a team by sharing power-ups and speed boosts. Take control of your racing style – Choose from 3 distinct character types and unlock game changing vehicle customization options to suit your racing style. Speed up. Gear Up Team Racing at Sonic Speed! 

Gaming News Team Sonic Racing

I’m really surprised this has seemingly dropped the Sega characters and transforming vehicles

If you think that all sounds good, then let me piss on your trouser legs just a little bit. According to additional information in the product listing, there are “15 playable characters from across the Sonic Universe.” The aforementioned trouser piss comes from the word “Sonic” rather than the word “Sega.” I don’t know about you, but I’m not really buzzed about swapping out Vyse and Ryo Hazuki for Cream the Rabbit and Big the fucking Cat.

The listing also states that players will “use various team moves to assist [their] teammates,” which, when added to the previous info about vehicle customisation, seems to spell the end for the transforming vehicles gimmick that made the previous game feel so unique. Again, I’m trying not to judge it too harshly before we see anything concrete, but it’s difficult (and much less interesting to read) to hide my disappointment.

‘Mega Man 11’s New Trailer Makes the Game Look Totally Not Shite

My god, this looked total wang when that first trailer came out, and now I’m at least 60% turned around on it (Look, I’m a cynical prick, ok? 60% is good for me). The new trailer released by Capcom this week looks to show off some interesting boss fights and some tricky platforming sections. I was worried it would be difficult for Capcom to transition the good work they did for Mega Man 9 and 10 into a more contemporary setting, but according to GameXplain (who’ve played a 90 minute demo), those worries are unfounded.

The background artwork is hand drawn and looks decent, and I’m coming around on the design of Mega Man himself as well. What’s most impressive, though, is that the new gameplay elements seem to already fit very nicely into a traditional Mega Man framework. For those who are unaware, I’m talking about the Double Gear system, where the Blue Bomber has additional powers that can be utilised with a tap of the shoulder buttons to either power up his Mega Buster, or slow down time for some Matrix-style slow-mo dodging.

There also appears to be a lot less fiddling around in menus, as weapons are changed with a flick of the right analog stick and Rush the dog’s abilities are now assigned to the Y or Triangle button. It all points to a genuine vindication for Capcom finally bringing us the Mega Man game on modern consoles we all probably thought we’d never see. The back-to-basics approach taken for Mega Man 9 and 10 showed that the company hadn’t given up on trying to keep the game’s legacy alive, but this is the biggest risk they’ve taken in years, and I’ll be absolutely delighted if they pull it off the way recent previews suggest.

‘Mario Tennis Aces’ Serves Up a Free Online Demo

There was a demo of Mario Tennis Aces up for download this weekend on the Nintendo eShop right in the form of the Mario Tennis Aces Pre-launch Online Tournament. Talk about chucking us all in at the deep end, right? The game is only a few weeks away from launch, and you’ll hear no complaints from me about Nintendo giving us the chance to sample it before we shell out for the game proper.

Shelling out on the game is not, however, something that I’ll likely be doing, and this is purely because it genuinely seems like the formula for Mario Tennis was taken as far as possible in its first home console iteration back on the N64 and has barely been improved upon since. Obviously, the demo isn’t going to give all the features of the full game, but for $60 I’d expect the confirmed story mode to be substantial before this game becomes worthy of investment. Swing mode, which sounds like something done by horny retirees of a weekend, is not something I tried out, because I didn’t feel like flailing like a twat by myself, but this could be fun in a party setting, even if the Wii Sports tennis phase died out about a decade ago.

Gaming News Mario Tennis Aces

Get ready to have all your low expectations comfortably met, folks

Mario Tennis Aces certainly doesn’t play badly, although there did seem to be a little bit of lag in some of the matches I played (one against an utter melt who kept throwing the ball up to serve without hitting it for about a minute straight because he was losing), but I’m glad to see that the whole “stand on coloured squares on the court to do specific shots” gimmick has gone the way of references to Birdo’s transgender leanings. It’s not bad, it’s not great – it just is what it is: a rehash of an N64 game from 2000 now in its 7th iteration. Still, a free demo? I’m all over that, thankyouverymuch.

More Nintendo E3 Leaks, With ‘Fortnite’ Topping the Bill

As well as not having to type “E3” any more, I’ll be glad when the season is over so people can give the old “E3 schedule” leaks a break. Damn them and their tantalizing potential! This week, Eurogamer reported a leak that gained a modicum of legitimacy thanks to being pretty unspectacular. And that’s the secret of making up believable hoaxes, folks – make them boring and people will assume you’re probably not full of shit, because why would you waste your time lying about whatever the fuck Starlink: Battle for Atlas is?

It might not be the most exciting leak ever produced, but you try telling that to my girlfriend, who let out an audible and prolonged gasp at the mere sight of that Overcooked 2 logo. To be fair, that’s probably the most exciting thing in the picture for me too, and that’s largely because I was done with Fortnite a while ago, as I’m sure any regular readers of this column have already guessed! But yeah, apparently it’s coming to Switch. Lock your doors, folks! It must be the rapture!

Gaming News E3 Leak Nintendo

Here’s the ‘leak’ in question… From a 4Chan user… Whose friend builds showroom displays… Christ, even I don’t believe this any more

Look, if they can get Fortnite to (barely) run on an iPhone, then it sure as shit better be able to run on Switch, so it really won’t be much of a surprise if this does happen. Of course, it’s a good thing Fortnite has a solo mode where you can sit quietly in a bush costume for 20 minutes, because I’m not expecting Nintendo to go all out and make a party chat system any time soon. The rest of the leak is pretty uneventful/expected, with Monster Hunter, Mario Tennis Aces and FIFA 19 already confirmed, so perhaps this one is actually legit. Only the original poster of the image knows, and he could be a catfish if my understanding of that term is accurate. Either way, as I’ve said for about three weeks now, we won’t have to wait long to find out (and I mean it this time).

Next week will be the last of these columns before E3 hits, so I’m sure there’ll be more of this to chew on one more time before the big event, but you’ll have to join me in seven days to find out, won’t you?

 

Crotchety Englishman who spends hundreds of pounds on video game tattoos and Amiibo in equally wallet-crippling measure. Likes grammar a lot, but not as much as he likes ranting about the latest gaming news in his weekly column.

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‘The Walking Dead: The Telltale Definitive Series’ Review: A Bittersweet Swan Song for Telltale’s Defining Game Series

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When Telltale Games released The Walking Dead game back in 2012, there was no telling as to how the point and click interactive adventure game was going to be received. But the game became more than just a success. It became a critically acclaimed and commercially successful phenomenon that transformed Telltale Games into an A-list game development studio overnight. Winning countless awards- including a huge amount of Game of The Year awards from various publications– The Walking Dead proved that games that focus on delivering engaging narratives and well-developed characters can be just as good as big and bombastic games. However, the closure of Telltale Games in September 2018 meant that several projects were cancelled and The Walking Dead: The Final Season, which had just released its second episode, was suddenly thrown into a state of uncertainty. With the fans desperately wanting to complete Clementine’s story, Skybound Games stepped in, took on the challenge, and managed to finish the series with the critically acclaimed final episodes. Now, a year later, a compilation of all the games has been released and it’s a huge accomplishment. There is a sense of achievement surrounding this collection and whilst it is not without issues, it is a perfect package for fans of The Walking Dead as well as a poignant ending of an era.

Unused concept art of Clementine’s house doesn’t go to waste as it acts as the setting for the main menu.

The Definitive Series is a collection of all four seasons of Telltale’s The Walking Dead as well as the Michonne miniseries and the 400 Days DLC, plus a ton of new bonus material and additional features. A short documentary on how Skybound Games saved The Final Season is available as are developer commentaries from some of the cast and developers of the games for some various episodes. There is also an art viewer which shows off concept art from all the seasons and a character viewer where you can look through various character models and animations as well as listen to voice lines from across the series. The final bonus feature is a music player, which allows you to listen to Jared Emerson Johnson’s origianl score from each season. The bonus content is definitely a must-have for diehard fans of the series such. The ten-minute film The Return of The Walking Dead is a short but fascinating look into Telltale’s rise and fall and the effect it had on the staff as well as the fans. The developer commentaries also provide an insight into the game that fans would not otherwise have. For instance, the voicemail from Clementine’s mother Diana in the first episode of Season One is revealed in the commentary to have been the audition tape for actress Rebecca Schweitzer. They found her performance so impressive that they did not ask her to record any more dialogue for the role of Diana. Instead, they used the audition in the finished game as well as in the trailer for the game. It is little facts like this that I found really fun to hear when listening to the commentaries. The art viewer provides some brilliant concept pieces from the team behind the artwork of the games. It also gives an insight into some scrapped ideas. There is concept art for an unused gym setting in Ericson Boarding School from The Final Season as well as a dilapidated version of Clementine’s house. The house concept gets some use in the form of the menu for The Definitive Series, but a return to Clementine’s home could have been a fascinating addition to the game. The character viewer is definitely fun to play around with too as you can mix up voice lines and animations to create some weird and wonderful sights. My personal favourite animations are the Rosie model with AJ riding on her back and the updated Lee model with AJ perched on his shoulders, joyously shooting a machine gun. The music player is a great addition as well as Emerson-Johnson’s score hasn’t been readily available since now (except the music from Season One which was previously released as an album). It’s great if you want to let the music play in the background but one problem I did find is that you can’t jump from one song to the next automatically. All the songs have to be selected manually so you cannot let the albums play out. Despite this, the music player is still a good addition to the collection.

One of the most noticeable features of The Definitive Series is the improvement to the graphics. After playing through the first episode of Season One, the graphics update is incredibly noticeable. The world looks crisper and clearer, with more attention paid to background details that were barely noticeable when the game first released in 2012. For instance, when in the drugstore that is owned by Lee’s family, you can clearly see the pictures on the wall in the background and you can read the signs dotted around the drugstore easily. It is a nice touch that makes the world more believable and immersive. There is also more shading included, mirroring the style of the comic books even more than it already did. The improved visuals are very similar to the visuals in The Final Season, with more detail put into the aforementioned comic book style. It greatly enhances the experience of playing the game, adding more depth and elegance.

There is a significant improvement to the graphics in the remastered version of Season One.

The game isn’t without its problems. The release on the PlayStation 4, the platform on which I played it, was marred with a wealth of technical problems. The only working parts of the PS4 version when it first released was the art viewer, director commentaries and music player. The character viewer did not work at all and neither did the actual games (obviously the most important part). To be blunt, the PS4 version was pretty much broken upon release. Skybound Games has since released a patch to fix the issues, but my download of this patch took me an entire day. I wasn’t able to actually play the game until three days after I received it. This was incredibly frustrating but kudos to Skybound Games for acknowledging the problem quite quickly and keeping PS4 players informed of the patch progress.  The actual game also has some technical bugs and glitches and they are the sort that has come to be expected from Telltale titles. Awkward lip-syncing, dead-eyed characters and jarring animations are still present but I also got some new issues such as dialogue suddenly cutting off or characters missing out half of their voice lines. Although these kinds of glitches are known in these games, I am disappointed that these couldn’t be fixed in The Definitive Series. The game may look better, but it still has numerous hiccups that can take you out of the experience.

The player can listen to music from all four seasons as well as the mini-series and DLC. The music player in Clementine’s pool is a also a nice touch!

Despite the technical hitches and the broken PlayStation release, The Walking Dead: The Telltale Definitive Series is a must-have for hard-core fans of the game series. The behind the scenes insights are interesting for those invested in these titles and the various art and music available can make you truly appreciate the hard work that went into creating this world and these characters. Admittedly, The Definitive Series has little to offer to those who aren’t aware of the series or for casual fans who already own the games. That being said, there is a community of fans out there (myself included) who have loved and supported Telltale and The Walking Dead game for years who were genuinely devastated by the studio closure. It is those fans who will get the most out of this collection. The game encapsulates a nine-year journey and it is a bittersweet sendoff to the series and to Clementine, who we have seen grow throughout the series. No matter whether Telltale Games makes a comeback or not, the studio will always be remembered for this defining title which introduced us to Lee, Clementine and A.J and made us care about their struggle to survive in a post-apocalyptic world.  The Definitive Series marks the end of The Walking Dead Game– and the end of Telltale Games as it once was- and although the ending is certainly bittersweet, it is wrapped up nicely with this collection.

Somewhere in a much happier alternate reality…

The Walking Dead: The Telltale Definitive Edition is out now for PlayStation 4, Xbox One, Nintendo Switch and Microsoft Windows.

Can’t get enough of The Walking Dead? Season nine of the popular AMC television show is available now on Blu-ray and DVD in the US and will be available on September 30th on Blu-ray and DVD in the UK. The show will be returning for its tenth season on AMC on October 6th, 2019

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Introducing ‘Ring Fit Adventure,’ Nintendo’s Exercise Action Adventure for Switch

Nintendo’s “new experience” for Switch is ‘Ring Fit Adventure’, an unusual, ring-filled, and exercise-focused take on the action adventure genre

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Ring Fit Adventure

Last week, Nintendo teased a mysterious “new experience” for Switch. In our first report on it, we jokingly asked, “Why can’t this be an open world, motion-controlled yoga rhythm action game?”

It turns out that we weren’t too far from the truth.

Nintendo has now fully revealed this new experience to be Ring Fit Adventure, an exercise-focused title that “turns a typical adventure game on its head as players squat, press and flex their way through challenges designed for a wide range of body types and levels of fitness experience.” To make this unique exercise gameplay possible, players attach their Joy-con to the new Ring-con accessory, “a flexible electronic device that provides resistance, and uses the Joy-Con to respond to the player’s movements.”

Ring Fit Adventure is more than just another motion-controlled exercise game. Instead, it’s a full-fledged adventure, complete with a story, a world to explore, and RPG elements. Nick Chavez, Nintendo’s Senior Vice President of Sales and Marketing, said that “Ring Fit Adventure combines gaming and physical activity in a way that incentivizes people to keep coming back for more, to further both the story and their own fitness goals.”

Beyond the adventure mode, there’s also plenty of other modes focused primarily on simple exercise. There’s sets of exercises tailored specifically to individual body parts, along with some general practice routines as well. There’s even a “Silent” mode, which emphasizes quieter movements to ensure that apartment-dwellers don’t drive all their downstairs neighbors insane.

Overall, it’s certainly an extremely unique project. Check it out in all of its active, exercise-filled glory in the full reveal trailer below.

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Fantastic Fest 2019 Announces the Third and Final Wave of Programming

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Fantastic Fest

Fantastic Fest 2019 is just around the corner and a week before the doors open, the festival has revealed its third and final wave of programming.

Wave three brings a ton of exciting new titles including I Lost My Body, the award-winning film from director Jérémy Clapin, Jessica Hausner’s English-language debut Little Joe and Sea Fever which is being compared to such films as Alien to The Thing to last year’s Annihilation. In addition, they’ve added the World Premiere of Random Acts of Violence, We Summon the Darkness and the North American Premiere of Keep me Company.

The festival will also be honoring the career of Japanese maestro Takashi Miike with a lifetime achievement award and a special screening of The Happiness of the Katakuris. Check out the press release and full lineup below. You can find wave one here and wave two here.

Fantastic Fest runs September 19-26. Be sure to check back as we will be covering the event once again this year.

AUSTIN, TX — September 11, 2019 — Netflix brings the US Premiere of the much-lauded I LOST MY BODY to Fantastic Fest after an award winning debut at Cannes Critics Week. From director Jérémy Clapin, this singular tale of a severed hand trying to reunite with its owner is told in a striking hand-drawn animation style and won the Cristal award at the prestigious Annecy International Animated Film Festival.

“This has been a phenomenal year in terms of filmmaking, and we are proud to be hosting so many of the year’s best filmmakers in Austin,” says Evrim Ersoy, Fantastic Fest Creative Director. “Whether first-timers or alumni, we hope to share their work with our unique audience and to help elevate their voices within the festival world and with audiences at large.”

The festival will be honoring the career of Japanese maestro Takashi Miike with a lifetime achievement award and a special screening of THE HAPPINESS OF THE KATAKURIS. With over 100 films under his belt, Takashi Miike’s work has been regularly featured as part of the festival.

This year, Fantastic Fest alumni are bringing exceptional new projects to the festival. ALLÉLUIA filmmaker Fabrice du Welz returns to Austin with the North American Premiere of ADORATION, telling a story of young love gone wrong. Drafthouse Films alum Katrin Gebbe follows up her striking debut feature NOTHING BAD CAN HAPPEN with PELICAN BLOOD, where a mother realizes something may be very wrong with her adopted daughter. Finally, shorts filmmaker Ryan Spindell makes the jump to features with the World Premiere of his fast-paced anthology, THE MORTUARY COLLECTION.

One of the thrills of Fantastic Fest is the opportunity to see the beginning of a filmmaker’s career, and this year’s fest will feature a trio of stunning directorial debuts. In SAINT MAUD, a live-in nurse is determined to save the soul of her dying patient at any given cost. In HOMEWRECKER, polite friendship forces a young woman into a battle to the death with the growing insanity of her newly-made friend. Finally, in AMIGO, lifelong friends find their relationship turning toxic following a tragic and crippling accident.

The sea is the inspiration for a trio of films that inspire very different emotions. In SWEETHEART, a shipwrecked young woman discovers she might not be as alone as she thought. In SEA FEVER, the crew of a small shipping boat discovers their craft infected by an unknown organism. Lastly, in RIDE YOUR WAVE, a surf-obsessed young woman discovers that death might not be the final stop in her burgeoning romance with a handsome firefighter.

Fantastic Fest is known for its dedication to the horror genre, and this year’s lineup is especially strong with an array of fantastic premieres. In the World Premiere of RANDOM ACTS OF VIOLENCE, a comic book artist finds himself the inspiration for the grisly work of a serial killer. In the World Premiere of WE SUMMON THE DARKNESS, an after-party becomes deadly grounds for survival for a group of heavy metal fans. And in the North American Premiere of KEEP ME COMPANY, a romantic weekend getaway turns sinister with unusual occurrences at a rented house.

Cinephiles with a taste for the unusual will be delighted with a trio of titles that bend styles and genres to create something wholly unique. In LITTLE JOE, a scientific discovery threatens the entire future of mankind. WYRM concerns an alternative future where a shy, dinosaur-obsessed high-schooler struggles with a unique and unusual school requirement. And finally in NIGHT DRIVE a driver finds his boring evening becoming anything but when he picks up a young woman through a ride-share app in a glorious comedy of errors.

Alongside the usual vibrant and exciting shorts programming, Fantastic Fest 2019 brings a special focus to up-and-coming genre filmmakers from Mexico in a shorts block supported by Austin’s Consulate of Mexico titled MÉXICO FANTÁSTICO. The program opens with the disquieting thriller 9:40 starring Kristyan Ferrer (SIN NOMBRE), and proceeds with a selection of fantastic shorts that run the gamut in both genre and style, including the eerie folk-horror of THE WANDERING WITCH and disturbing sci-fi drama of THE ORIGINAL by Fantastic Fest alums Sofia Carrillo and Michelle Garza Cervera respectively.

Finally, live podcast recordings are back on The Highball stage at Fantastic Fest this year, with the return of Leonard Maltin’s Maltin on Movies, Doug Benson’s Doug Loves Movies, and April Wolfe’s Switchblade Sisters. This year brings new additions that include Horror Queers, The Horror and 5BY5 At The Movies.

Fantastic Fest 2019 – FINAL WAVE FILM LINEUP BELOW:

Adoration
France, Belgium, 2019North American Premiere, 98 minDirector – Fabrice du Welz

Paul lives with his mother on the grounds of a mental institution and has little contact with the outside world. When Gloria’s admitted, he’s immediately fascinated by her and events take an unexpected turn.

Amigo
Spain, 2019
World Premiere, 83 min
Director – Óscar Martín

After a serious car accident (for which he’s responsible), David decides to care for his best friend Javi at a remote house. It doesn’t take long until the animosity insidiously builds between them.

The Deeper You Dig
USA, 2019
US Premiere, 95 min
Directors – Toby Poser & John Adams (Co-director: Zelda Adams)

The creation of a family production team in upstate New York, this unsettling supernatural tale explores the aftermath of a roadside accident, bringing together a mother, her daughter, and a stranger in increasingly surreal circumstances.

HomeWrecker
Canada, 2019
International Premiere, 86 min
Director – Zach Gayne

Societal expectations create a pressure cooker in HOMEWRECKER, a darkly hilarious satire that plays like the best bonkers thriller Lifetime wishes they made.

I Lost My Body
France, 2019
US Premiere, 82 min
Director – Jérémy Clapin

A severed hand escapes from a laboratory and sets off on a series of adventures across Paris, determined to find its owner.

Jallikattu
India, 2019
US Premiere, 91 min|
Director – Lijo Jose Pellissery

The line between man and beast dissolves when a buffalo escapes slaughter in a sleepy South Indian village, leaving a trail of chaos and explosive machismo in its wake. It’s a landlocked JAWS, a bestial 2001, and a contemporary MAD MAX: FURY ROAD all rolled into one.

Keep Me Company
Portugal, 2019
North American Premiere, 82 min
Director – Gonçalo Almeida

Two lovers meet in a secluded country home to try to heal their relationship without distraction, but the property’s pool has other mysterious intentions.

Little Joe
Austria, United Kingdom, Germany, 2019
Sneak Preview, 105 min
Director – Jessica Hausner

A genetically modified scarlet flower has mood-enhancing antidepressant effects on its owners, which become increasingly alarming as its influence spreads in this body snatchers for the drugged-out millennium.

The Mortuary Collection
USA, 2019
World Premiere, 108 min
Director – Ryan Spindell

A young girl enters a secret room in a mortuary and learns the backstory of the mortician’s favorite deaths in this twisted anthology by Fantastic Fest alum Ryan Spindell.

Night Drive
USA, 2019
World Premiere, 82 min
Directors – Meghan Leon & Bradford Baruh

When Russell picks up an enigmatic young woman through a ride-share app, his boring evening perks up. But all bets are off after they hit a guy with the car in this charming comedy of errors.

The Other Lamb
Ireland, Belgium, USA, 2019
US Premiere, 97 min
Director – Malgorzata Szumowska

Selah lives with her mothers and sisters in a mysterious cult led by Shepherd. When she begins to question his teachings, it threatens to destroy the very nature of their existence.

Pelican Blood
Germany, Bulgaria, 2019
US Premiere, 121 min
Director – Katrin Gebbe

German acting treasure Nina Hoss headlines Katrin Gebbe’s (NOTHING BAD CAN HAPPEN) sophomore feature about a single mother who adopts — and won’t give up on — a troubled little girl with a horrific past.

Random Acts of Violence
Canada, 2019
World Premiere, 80 min
Director – Jay Baruchel

A comic book writer visits the town where a serial killer previously wreaked havoc, only to encounter a new series of murders that strangely mirror the deaths he created in his comics.

Ride Your Wave
Japan, 2019
US Premiere, 96 min
Director – Masaaki Yuasa

Surf-loving college student Hinako crosses paths with Minato, a handsome firefighter, but a tragedy will change all they know to be true.

Saint Maude
United Kingdom, 2019
US Premiere, 83 min
Director – Rose Glass

While caring for an attractive woman dying of cancer, devoutly religious nurse Maud develops an all-encompassing case of holy possession mixed with real-life obsession.

Sea Fever
Ireland, Sweden, Belgium, 2019
US Premiere, 91 min
Director – Neasa Hardiman

The crew aboard a West of Ireland fishing trawler marooned at sea fall victim to a gradually spreading parasite in their water supply.

Sweetheart
USA, 2019
Texas Premiere, 82 min
Director – J.D. Dillard

After a storm at sea leaves her stranded on a deserted island, Jenn gathers all her strength to find ways to survive. But when night falls, Jenn discovers that the island isn’t as deserted as she might have thought… or hoped.

We Summon the Darkness
USA, 2019
World Premiere, 90 min
Director – Marc Meyers

When Val, Beverly, and Alexis meet a group of fun-loving dudes in the parking lot of a heavy metal concert, they all decide to have an after-party, but it isn’t long before the group finds themselves fighting for their lives.

WYRM
USA, 2019
World Premiere, 106 min
Director – Christopher Winterbauer

In a strangely futuristic yet analog alternate universe, a lonely, dinosaur-obsessed youth struggles to complete a unique school requirement or risk being held back and enduring a lifetime of embarrassment.

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Prepare to Be Even More Creeped Out by Hideo Kojima’s ‘P.T.’

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A recently uncovered secret from Hideo Kojima’s P.T. (standing for playable teaser) revealed that the player is constantly being closely followed by the ghost known as Lisa, who is looming in the background of the game. Creepy right?

P.T. –– a collaboration between video game legend Hideo Kojima and film wizard Guillermo del Toro — was released back in 2014 and was intended to act as an interactive teaser for the game Silent Hills. Silent Hills was going to be the next installment in the Silent Hill horror game series, but unfortunately this never came to pass. A falling out between Kojima and publisher Konami led to the cancellation of Silent Hills. Fans of P.T. and the Silent Hill series were left disheartened by this decision due to the strong performance of P.T. and how promising it looked in terms of visuals, scares and story. The cancellation also led to P.T. being removed from the PlayStation Store, with any opportunity to download the game being lost. Only those who had already downloaded the teaser were able to play it and this led to even more intrigue on the hidden secrets concealed within the game. Indie developer Lance McDonald decided to delve further into the game and by using a camera hack, revealed the creepy ghost stalker.

The game itself focuses on a man attempting to escape from a freakish house with seemingly never-ending corridors. The player does have an encounter with Lisa in the game towards the end but they are also plagued by eerie noises and spooky shadows that approach from behind. McDonald’s discovery shows that Lisa is the culprit of all the hardships throughout, attaching herself to the player’s back as soon as they pick up the flashlight in the bathroom.

Check out Lance’s Twitter for more details on his creepy find as well as video clips if you really want to ramp up the nightmare fuel.

I wasn’t planning on sleeping tonight anyway.

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Check Out the Real Moves Behind the Tricks in ‘Tony Hawk’s Pro Skater’

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Tony Hawk

When it first launched back in 1999, Tony Hawk’s Pro Skater inspired a generation of wannabe skaters with its sense of cool action and its iconic soundtrack. We even ranked it as one of the absolute best game of the 1990s, calling it “a remnant of an era when the millennium was young, life was rad, the future was irrelevant, and goofing off was life.”

To celebrate the game’s 20th anniversary, Tony Hawk himself has recently revisited it and shared some details about its creation. Perhaps the most surprising tidbit he shared was the revelation that the development team actually used motion capture to attempt to recreate his signature skating tricks.

As can be seen in the Twitter video, Hawk was geared up in a full motion capture suit while performing some of his showiest moves. Unfortunately, he says that none of this actually made it into the final product, due to time constrictions near the end of development.

Tony Hawk’s Pro Skater released twenty years ago for the original PlayStation, where it quickly became a cultural phenomenon. To understand just how big of a deal it was (and still is), check out our retrospective piece.

[via Kotaku]

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